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Apple II+ for MiSTer
Would it be easy to add an option to write protect disk 1. Some games require the write protect to be on in order to work. If there is another work around for this let me know... I've tried many things and looked around to see if there was any other solution.
It would be great to have mouse support and thus be able to use Apple Desktop or Geos.
The core does not yet allow writing changes to disk. This prevents playing to completion some games, in particular RPGs or adventure games (such as Adventure Construction Set).
Would it be possible to add RTC support to the core? It seems none of the three Apple cores have it.
Here is an article about the various types of RTC support for the Apple II:
https://en.wikipedia.org/wiki/Apple_II_system_clocks
Many Apple II games use paddles and would work great with a spinner.
Would it be possible to add spinner/paddle support?
With the new release the keyboard is not working anymore.
Going back one release and it works again.
I'm trying to play with various Transylvania versions on Apple II Core but I've got a problem: when I try to type in the commands the keyboard is like "stuck" and the letter appears only after many seconds. The (bluetooth) keyboard works perfectly well in all cores (including Apple II core) and even in Transylvania game when, at the start of the game, you're asked to insert your name. The same game files work perfectly well on emulators.
Below the attached video :https://www.icloud.com/sharedalbum/it-it/#B0vG0ehgLGGis0e
Maybe this is related: https://news.ycombinator.com/item?id=20404825
Up and down are no more...
I could swap with the OSD option "Analog X/Y" but it's left/right or up/down exclusively.
Right, left, and both buttons function but it does not register up/down. I've reset and reentered several times with no luck. Am I missing something?
Ultima V is capable of better music if a second Mockingboard is installed. Please add this. Thanks!
Hi! I am trying to improve the 6522 emulation in VICE. I came across your vhdl implementation of it, and noticed that you mentioned "A LOT OF REVERSE ENGINEERING". That made me eager to see if I could use it for inspiration :-) I even ran it in ghdl. But I discovered that the interrupts seem completely unimplemented. And unfortunately, some of my questions are about the timing details around underflow of T2, shifting the shift register, and the resulting interrupts.
So do you perhaps know of some other reverse engineering project of the VIA 6522 where I can find out such details, with some hope that they are correct?
Thanks in advance! 👍
Probably asking a lot, but it would be great if one could mount ProDos HDD images.
Just because then you could run "Pitch Dark", the fantastic Text Adventure interpreter:
https://archive.org/details/PitchDark
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