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Home Page: http://bravearmy.com/starflight
License: The Unlicense
Starflight: The remaking of a legend.
Home Page: http://bravearmy.com/starflight
License: The Unlicense
There's this weird ugly line that stretches through a nebula I passed
Seems to stretch from (4, 15) to about (14, 22)
I flew to Earth in particular, and it has the previous issue of not appearing as a planet in the solar system but still being there, however I believe the texture for at least Earth may have been mapped upside down.
You can disembark while the door is still closing.
Ship just flies past map bounds like before instead of loading me into hyperspace.
Also a suggestion I thought would be to increase ship speed, probably twice as fast in system and maybe 1.5x faster in hyperspace?
I wouldn't let the ship's console cursor hover over the spaces with no text, would make for easier navigation of the menu, especially since the bottom option should always be bridge.
Just a small suggestion, but he starts his rocking back and forth animation as soon as I stop walking, kinda makes him look like he's got a problem lol. Maybe have it wait 10ish seconds?
Might be intended, but figured I'd note
The system travel music starts a bit early, it starts going once I enter the docking bay, not a big issue but it's worth noting
I only saw one so far for sure but white ones might all be yellow
Cancelling maneuver while moving instantly and completely stops the ship without slowdown, recommend having it slow to a stop like when fuel runs out.
After checking ship status in a system, pressing maneuver again doesn't bring the system map back up like before causing you to get lost.
I noticed the ship flies under the planets rather than over and gets covered by them
I can dock back with Starport and launch to fix it but I can no longer deactivate maneuver and explore the console.
Shielding is misspelled as "sheilding" in several places in the source.
The README.md file is a bit barebones, it basically says "Contributions welcome, here's website".
It would be nice to have more information in this file, such as:
This doesn't have to be done immediately, but it should be done at some point, especially if you want to be inviting to contributors.
In the 123, 101 system, planet 3 (gas giant) doesn't show up on the system map, just its orbit ring, I can see it if I fly to it though so it's still technically there.
After some flying around I noticed there are several systems like this.
Hi,
Any plans for linux support of this neat remake?
Thanks!
Says "not yet implemented" ...
Hey man, this is just an excuse to say "kudos" for making a really great version of Starflight in Unity. It is very close the original, so much so that it is slow and annoying on the station, just like it was in CGA!
I played SF1 the other day on a 5150 and it was slow as molasses but it ran. Anyway, this is a great game. I have a lot of C++ code but not so much the Unity kind. I tried to make a spiritual successor to this called Fringes but failed miserably, except I made some really nice planets. This was my second attempt, my first attempt was also a spiritual successor, called Empire in the Sky, and I spent quite a great deal of time making planets and starships and space building and all sorts of things, throwing back to Starflight the whole time. Again, an unfinished project. Don't let this one go unfinished!
After I initiate the launch sequence the game soft locks, it counts down and pulls me out of the station and fades to black, but then I am stuck forever staring at the skybox and the HUD until I bring up the save screen and reset my save
Feature request to make stars differ in both size and color depending on their class while in a system
Also maybe recommend making them appear more circular?
I've been wondering this for a while but never tested until now.
The ship model shows I have 16 cargo pods when I only have 1 while flying around and on the status screen, recommend making the model correspond to the amount of cargo pods the player actually has.
Hyperspace is fine still but it moves super fast like it used to in the older versions when in a solar system
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