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starflight's Issues

Ship Model

I've been wondering this for a while but never tested until now.

The ship model shows I have 16 cargo pods when I only have 1 while flying around and on the status screen, recommend making the model correspond to the amount of cargo pods the player actually has.

Ship Console Blank Spaces

I wouldn't let the ship's console cursor hover over the spaces with no text, would make for easier navigation of the menu, especially since the bottom option should always be bridge.

Maneuver System Map

After checking ship status in a system, pressing maneuver again doesn't bring the system map back up like before causing you to get lost.

Stuck in Maneuver

I can dock back with Starport and launch to fix it but I can no longer deactivate maneuver and explore the console.

Planets Overlay Ship

I noticed the ship flies under the planets rather than over and gets covered by them

Linux support?

Hi,

Any plans for linux support of this neat remake?

Thanks!

Can't enter hyperspace

Ship just flies past map bounds like before instead of loading me into hyperspace.

Also a suggestion I thought would be to increase ship speed, probably twice as fast in system and maybe 1.5x faster in hyperspace?

Landscapes May be Upside Down

I flew to Earth in particular, and it has the previous issue of not appearing as a planet in the solar system but still being there, however I believe the texture for at least Earth may have been mapped upside down.

Can't log planets

Says "not yet implemented" ...

Hey man, this is just an excuse to say "kudos" for making a really great version of Starflight in Unity. It is very close the original, so much so that it is slow and annoying on the station, just like it was in CGA!

I played SF1 the other day on a 5150 and it was slow as molasses but it ran. Anyway, this is a great game. I have a lot of C++ code but not so much the Unity kind. I tried to make a spiritual successor to this called Fringes but failed miserably, except I made some really nice planets. This was my second attempt, my first attempt was also a spiritual successor, called Empire in the Sky, and I spent quite a great deal of time making planets and starships and space building and all sorts of things, throwing back to Starflight the whole time. Again, an unfinished project. Don't let this one go unfinished!

Planets Not Showing

In the 123, 101 system, planet 3 (gas giant) doesn't show up on the system map, just its orbit ring, I can see it if I fly to it though so it's still technically there.

After some flying around I noticed there are several systems like this.

Star Coloring

Feature request to make stars differ in both size and color depending on their class while in a system

Also maybe recommend making them appear more circular?

Major Crash at Launch

After I initiate the launch sequence the game soft locks, it counts down and pulls me out of the station and fades to black, but then I am stuck forever staring at the skybox and the HUD until I bring up the save screen and reset my save

Astronaut Idle Animations

Just a small suggestion, but he starts his rocking back and forth animation as soon as I stop walking, kinda makes him look like he's got a problem lol. Maybe have it wait 10ish seconds?

Maneuver Cancel

Cancelling maneuver while moving instantly and completely stops the ship without slowdown, recommend having it slow to a stop like when fuel runs out.

"Sheilding" Typo

Shielding is misspelled as "sheilding" in several places in the source.

Graphical Issue Through Nebula

There's this weird ugly line that stretches through a nebula I passed

Seems to stretch from (4, 15) to about (14, 22)

Music Starts Early

The system travel music starts a bit early, it starts going once I enter the docking bay, not a big issue but it's worth noting

Add more content to the README file

The README.md file is a bit barebones, it basically says "Contributions welcome, here's website".

It would be nice to have more information in this file, such as:

  • Which Starflight games this project is taking inspiration from (just first one? PC version only?)
  • Goals & what the finished game would have in it.
  • Possibly screenshots of the current state of the game.
  • What Unity version is being used. (I see the project file says 2018.3.0, this should be in README)
  • What external libraries does this game use? Instructions for compiling/running the game?
  • Targeting desktops? Mobile? Console? Controllers on PC? (I can help with Linux support)

This doesn't have to be done immediately, but it should be done at some point, especially if you want to be inviting to contributors.

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