maverik / voidcrewmods Goto Github PK
View Code? Open in Web Editor NEWRepo for various mods I've made for Void Crew
Home Page: https://thunderstore.io/c/void-crew/p/Maverik/
License: Other
Repo for various mods I've made for Void Crew
Home Page: https://thunderstore.io/c/void-crew/p/Maverik/
License: Other
This has the same issue as DeconstructLoadout #5. They've changed the ContextInfoVM
. Specifically they've changed ContenxtInfo.HeaderText
to ContextInfo.Header
The fix is trivial and simply needs the property name updated.
Log can be found below. The mod does not work for me, all loadout structures are built and cannot be deconstructed.
Hello! A brief request if you have the time-- a mod to remove, mute, or otherwise disable certain sounds would be very helpful. The sounds occur at the FMOD event /SFX/Player/1stPerson/PlayerSpawn
, /SFX/Modules/TK/CloneTube/CloneTube_Healing
, and /SFX/Modules/TK/CloneTube/CloneTube_HealingBio
and consist of the files PlayerSpawnA_1.wav
, PlayerSpawnB_1.wav
, CloneTube_Heal_Bio_ToLoopFMOD2.wav
, and actually all other CloneTube_Heal_*
. I can get more specific names if you decide to do this and this is insufficient information.
Hey there, have you had a chance to test this mod yourself? It doesn't seem to be functioning on my end, the range, speed, and other changes are not taking effect. While I'm not familiar with C#, I took some time to decompile the game's DLL to see if they may have changed anything else, and it looks like _maxRange may now just be MaxRange.
Originally posted by @JC-Cervidae in #6 (comment)
This would be my solo players dream come true. Alas no idea how feasible it is. I'm not a modder and tried looking in to doing it myself but didn't get far.
While hosting a game last night I found that this mod wasn't working as expected. Pre-loaded modules didn't have the deconstruction interface.
Could be a bug in my process, since not all players who joined my lobby had the mod loaded? But I thought that wasn't a strict requirement.
For me to do: verify (duplicate) this issue in a solo run.
Would allow <4 crews to actually function by not locking bought skills behind one selected three
hay just wonted to let you know that DeconstructLoadout is not working after the last game update. game will work fine with it in but ships will be default loadout. hope it is an ez fix :) love all your mods keep up the good work
Can you add Auto scrap to your Scoop-Mod ?
Like... Scoop get a 2-Alloy item --> Destroy Item-Entity --> Add 2 Alloy to Ship --> playSound... Alloys have addet to ship Storage
same for 4-Alloy, 6-Alloy, 8-Alloy, And Bio-Mass
that would be Awesome :)
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