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fluid-solver's Introduction

Intro

Computer graphics programmer, with strong secondary interests in cybersecurity, web/mobile/game development, and industrial controls for the themed entertainment industry. I majored in Computer Science with an emphasis in Animation, and double minored in Creative Writing and Mathematics.

I am currently working towards my master's degree in Computer Science. My primary research interest is computational fluid simulation and foam.

I have worked in software engineering, web development, mobile app development, visual effects, networking and tech support, and computer science research.

I am the president of the Theme Park Engineering and Design club at my university. I have also worked in visual effects on three student films and as a TD (tech artist) on one industry film, Trolls Band Together.

Current progress in M.S.

  • Goal is to finish in April 2024.
  • Implemented a fluid solver using the Marker and Cell Method.
  • Implemented a second fluid solver using MLS-MPM in Unity using NiallTL's Incremental MPM tutorial.
  • Now exploring applications of the MLS-MPM method to low-density foam, using a new method, Foam Fraction Flow.

Personal Work and Project List

  • I am currently reworking this. I believe in supplementing formal education with MOOCs, self-study, certifications, and personal projects.

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