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Intro

Computer graphics programmer, with strong secondary interests in cybersecurity, web/mobile/game development, and industrial controls for the themed entertainment industry. I majored in Computer Science with an emphasis in Animation, and double minored in Creative Writing and Mathematics.

I am currently working towards my master's degree in Computer Science. My primary research interest is computational fluid simulation and foam.

I have worked in software engineering, web development, mobile app development, visual effects, networking and tech support, and computer science research.

I am the president of the Theme Park Engineering and Design club at my university. I have also worked in visual effects on three student films and as a TD (tech artist) on one industry film, Trolls Band Together.

Current progress in M.S.

  • Goal is to finish in April 2024.
  • Implemented a fluid solver using the Marker and Cell Method.
  • Implemented a second fluid solver using MLS-MPM in Unity using NiallTL's Incremental MPM tutorial.
  • Now exploring applications of the MLS-MPM method to low-density foam, using a new method, Foam Fraction Flow.

Personal Work and Project List

  • I am currently reworking this. I believe in supplementing formal education with MOOCs, self-study, certifications, and personal projects.

Other Links

Alex Neville's Projects

breaking-lantern icon breaking-lantern

For Stowaway -- hopefully, I can actually finish this effect before someone else takes it.

creative-1 icon creative-1

Creative Project #1 for CS 260: Web Programming

creative-3 icon creative-3

Creative Project #3 for C S 260: Web Programming

dust-puffs icon dust-puffs

Dust puffs in Houdini upon collision with the ground. For Cenote.

fluid-sim-starter icon fluid-sim-starter

Building off of Sean's "Fluid Sim Starter" repository. Filling in the pressure solve functions and extending to 3D.

fluid-solver icon fluid-solver

Coding a fluid solver in C++. 2D, 3D, and FLIP. More details TBD.

get_request icon get_request

Send a GET request to a server, based on a user-specified variable (Python)

gitignore icon gitignore

A collection of useful .gitignore templates

gunpowder-burn-tool icon gunpowder-burn-tool

For Stowaway (BYU Animation). The fire follows a path, using up the gunpowder as it passes it, and increases in size/amount of sparks until it reaches the end.

intertia icon intertia

Productivity app for CS 456: User Interface Software. Based on the principle of discomfort design, specifically discomfort through structure.

jupyter_tutorial icon jupyter_tutorial

Just reviewing how to use Jupyter notebooks: https://www.dataquest.io/blog/jupyter-notebook-tutorial/

justwrite2 icon justwrite2

Another iteration of the Just Write CR website. I would like to start afresh and make this the final rewrite.

lantern-candle icon lantern-candle

For Stowaway (BYU Animation). I am creating a separate repo for the pyro sim, for a cleaner file structure.

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