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DreamCast's Projects

navmeshviewer icon navmeshviewer

www.wowis.org - Maps, VMaps and NavMesh(Exporting and server part private currently ) viewer

networking-ts icon networking-ts

The draft C++ Extensions for Networking Technical Specification

nginx icon nginx

An official read-only mirror of http://hg.nginx.org/nginx/ which is updated hourly. Pull requests on GitHub cannot be accepted and will be automatically closed. The proper way to submit changes to nginx is via the nginx development mailing list, see http://nginx.org/en/docs/contributing_changes.html

nixy icon nixy

The Nixy Library - A Lightweight C++ Library

noahgameframe icon noahgameframe

A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG ), which plan to support C#/Python/Lua script, and support Unity3d, Cocos2dx, FlashAir client access.

octree icon octree

Dynamic sparse bounded octree in Go

openage icon openage

Free (as in freedom) open source clone of the Age of Empires II engine :rocket:

openra icon openra

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

pack icon pack

📦 The missing vim8 package manager.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

phxrpc icon phxrpc

A simple C++ based RPC framework.

piccolo icon piccolo

Piccolo (formerly Pilot) – mini game engine for games104

pixel icon pixel

A hand-crafted 2D game library in Go

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