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vision's Introduction

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I am an indie game developer.

I love programming and often create complex game logic and useful libraries.

Twitter / Zenn

Libraries for Unity

Libraries developed for game development can be found here.

These libraries were created with a smooth development workflow in mind.

Latest release (In active development)

This libraries is currently under active development. Your contributions are welcome!

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Awesome libraries

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Thank you for sponsor. Private sponsor and one-time donate are also welcome.

If you feel that my works are worthwhile, I would greatly appreciate it if you could sponsor me.

GitHub Sponsors: https://github.com/sponsors/mackysoft

vision's People

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vision's Issues

Invalid visibility data

Hi!

From the documentation:

public bool IsVisible(int index);

Note that this method uses the most recently computed visibility states. Visibility is updated immediately before rendering, so using this method in Update/LateUpdate will provide results based on calculations from the previous frame.

IndexOf and all its usages, including IsVisible return invalid results because of indices mismatch between current m_Targets list and CullingGroup latest culling results on the frame when m_Targets is being modified.

Consider using EraseSwapBack group of methods.

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