Trent's Projects
Fun 2D Stuff that we'd like to share!
2D Visibility / Shadow casting
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
a Unity framework to create spacial 4 dimentional games, using raymarching
How to Adapt A* Pathfinding to a 2D Grid-Based Platformer
Simple Active-Ragdoll in Unity
Active Ragdolls in Unity
AFK plugin for minecraft (bukkit)
An easy way to create and edit static websites powered by OpenAI's API
A WebRTC based networking plugin for Unity
Real-time and Preprocessed Audio Analysis for Onset Detection (Beat Mapping) Using Spectral Flux
Full source-code for Amplify Motion plugin for Unity
Simple Android Bluetooth example to turn on/off radio and to view and connect with devices. Has associated code to connect to an Arduino.
Tools for copying and pasting Unity3d AnimationCurves, and for extracting AnimationCurves from imported Animations
Voxel mesher with ambient occlusion
Base for Application SpaceWarp in Unity projects
multiple belkin wemos switch emulator using ESP8266
Infrared remote library for Arduino: send and receive infrared signals with multiple protocols
a VNC Client for Arduino based on rfbproto
GUI Application to work with engine assets, asset bundles, and serialized files
Get texture data asynchronously in Unity 5
The hackable text editor
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++ (http://www.AtomicGameEngine.com)
Automatic LOD generation + scene optimization
OpenCV Python Neural Network Autonomous RC Car
A synchronous turn based strategy game
BananaBread is a C++ 3D game engine that runs on the web using JavaScript+WebGL+HTML