Comments (4)
Excellent, thanks! If you are interested in financial funding to support work on this for Unity 2019 and Xenko, please email me at davidj .. at .. gmail.com
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Thanks for the questions. Sure that I will improve the README later. Currently, I have to reorganize the project before writing documents and stuff.
from unity-srp-vxgi.
I have added requirements and screenshot to README.md. Further documentation is coming soon.
from unity-srp-vxgi.
Thanks for the offer. I will consider it.
from unity-srp-vxgi.
Related Issues (20)
- How to set enviroment lighting HOT 10
- PostProcessingV2 not working on VXGI HOT 9
- NormalMap and HeightMap assign not working HOT 6
- How to hide the emissive object but remain the lighting effect? HOT 2
- Depth of field in PostProcess has some display bug HOT 3
- Newest branch's color problem HOT 3
- Light intensity defaulting to 10 at runtime HOT 1
- Is it possible to set the VXGI's resolution? HOT 4
- Poping particles shadows on dynamic mesh HOT 7
- How to display Text in VXGI HOT 4
- Execute command buffers attached to Camera event
- Render each light source seperately, which depends on its influence rectangle on the screen
- Rework mipmap filtering algorithm
- Particle system functionality HOT 7
- Can't get transparency working HOT 1
- Add at least minimal docs HOT 1
- [Question] Use case of voxel GI HOT 8
- 'VisibleLight' does not contain a definition for 'localToWorld' HOT 2
- aliasing and no effect in unity 2022.3.9f
- SRP-VXGI Discussion Thread HOT 29
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