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Looooong avatar Looooong commented on August 12, 2024

I suspect a few things:

  • Check Lighting->Environment->Environment Lighting->Intensity Multiplier, change this value to see if it makes any differences.
  • The final color from a light (color multiplied by intensity) is changed from gamma space to linear space. If this is a case, just change the light intensity to match the render result from previous commit. This is because I enabled GraphicsSettings.lightsUseLinearIntensity by default.

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Looooong avatar Looooong commented on August 12, 2024

And the latest commit on master branch contains a lot of breaking changes that may transform the lighting result of the scene. Hopefully, I won't have to do this in the future. You probably have to re-check the lighting conditions. That's all.

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Wenzy-- avatar Wenzy-- commented on August 12, 2024

yes,you are right.It's the Intensity Multiplier cause the problem.And in this version, the depth of field is correct now

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