Comments (3)
I suspect a few things:
- Check Lighting->Environment->Environment Lighting->Intensity Multiplier, change this value to see if it makes any differences.
- The final color from a light (color multiplied by intensity) is changed from gamma space to linear space. If this is a case, just change the light intensity to match the render result from previous commit. This is because I enabled
GraphicsSettings.lightsUseLinearIntensity
by default.
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And the latest commit on master branch contains a lot of breaking changes that may transform the lighting result of the scene. Hopefully, I won't have to do this in the future. You probably have to re-check the lighting conditions. That's all.
from unity-srp-vxgi.
yes,you are right.It's the Intensity Multiplier cause the problem.And in this version, the depth of field is correct now
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