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Looooong avatar Looooong commented on August 12, 2024

Well, I didn't implement VXGI to be compatible with Post Processing. The same thing happens to ProBuilder. Because SRP allows us to customize the render pipeline, it is possible to break the compatibility with other tools. And sadly, I don't know how to incorporate VXGI with other tools and library.

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Wenzy-- avatar Wenzy-- commented on August 12, 2024

Thanks.I would love to make it compatible if I can.Unfortunately I don't know a lot about shader. I saw SEGI can support postprocessing.(Besides this one,i think VXGI is better than SEGI in many aspects)Is there any easy way I can modify for a test?Like last time u told me about how to add the ambient value.Maybe there's not that easy as I thought.

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Looooong avatar Looooong commented on August 12, 2024

SEGI can do that because it doesn't mess with the render pipeline. The library add hooks to render pipeline and apply additional image effect to the final render result (imagine painting on an existing image).

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Looooong avatar Looooong commented on August 12, 2024

I'm adding support for post-processing at #20 . You can check that branch out and test if it's working.

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Wenzy-- avatar Wenzy-- commented on August 12, 2024


Thanks,Looooong.That works very well!I have tested the Bloom and Vignette.

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Looooong avatar Looooong commented on August 12, 2024

Good to know that it works for you. I'm afraid that any effect relying on screen-space depth, normal or motion vector doesn't work, yet.

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Wenzy-- avatar Wenzy-- commented on August 12, 2024

I will do more tests later. Do u have twitter account?I want to recommend this addons when I release some experimental project based on VXGI.If there's not I will just post the GitHub link directly

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Looooong avatar Looooong commented on August 12, 2024

I do have a Twitter account, but I seldomly use it. You can just refer to the Github Repo directly.

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Looooong avatar Looooong commented on August 12, 2024

I have merged this feature onto the master branch. Future development will enable more effects on the post-processing stack.

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