Comments (9)
Well, I didn't implement VXGI to be compatible with Post Processing. The same thing happens to ProBuilder. Because SRP allows us to customize the render pipeline, it is possible to break the compatibility with other tools. And sadly, I don't know how to incorporate VXGI with other tools and library.
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Thanks.I would love to make it compatible if I can.Unfortunately I don't know a lot about shader. I saw SEGI can support postprocessing.(Besides this one,i think VXGI is better than SEGI in many aspects)Is there any easy way I can modify for a test?Like last time u told me about how to add the ambient value.Maybe there's not that easy as I thought.
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SEGI can do that because it doesn't mess with the render pipeline. The library add hooks to render pipeline and apply additional image effect to the final render result (imagine painting on an existing image).
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I'm adding support for post-processing at #20 . You can check that branch out and test if it's working.
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Thanks,Looooong.That works very well!I have tested the Bloom and Vignette.
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Good to know that it works for you. I'm afraid that any effect relying on screen-space depth, normal or motion vector doesn't work, yet.
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I will do more tests later. Do u have twitter account?I want to recommend this addons when I release some experimental project based on VXGI.If there's not I will just post the GitHub link directly
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I do have a Twitter account, but I seldomly use it. You can just refer to the Github Repo directly.
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I have merged this feature onto the master branch. Future development will enable more effects on the post-processing stack.
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Related Issues (20)
- How to set enviroment lighting HOT 10
- NormalMap and HeightMap assign not working HOT 6
- How to hide the emissive object but remain the lighting effect? HOT 2
- Depth of field in PostProcess has some display bug HOT 3
- Newest branch's color problem HOT 3
- Light intensity defaulting to 10 at runtime HOT 1
- Is it possible to set the VXGI's resolution? HOT 4
- Poping particles shadows on dynamic mesh HOT 7
- How to display Text in VXGI HOT 4
- Execute command buffers attached to Camera event
- Render each light source seperately, which depends on its influence rectangle on the screen
- Rework mipmap filtering algorithm
- Particle system functionality HOT 7
- Can't get transparency working HOT 1
- Add at least minimal docs HOT 1
- [Question] Use case of voxel GI HOT 8
- 'VisibleLight' does not contain a definition for 'localToWorld' HOT 2
- aliasing and no effect in unity 2022.3.9f
- SRP-VXGI Discussion Thread HOT 29
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