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 avatar commented on May 18, 2024

Actually those were mid 2014 version apparently. So box2dlights 1.3 and a libgdx nightly from around that time

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 avatar commented on May 18, 2024

Alright. So I took a very simple and old game of mine just to keep the code minimal.
And I incrementally tested all the libgdx version to find out which ones do what. Using the releases: http://libgdx.badlogicgames.com/releases/
This test always used the latest box2dlights 1.4

libgdx versions until 1.2 work as I expect.
starting with 1.3 I get a black screen, no errors.
starting with 1.5.5 I get the aforementioned error

Nevertheless I could be doing something "wrong" or suboptimal, but in this case its just using a spriteBtach and then rayHandler.updateAndRender() after spriteBatch.end(), so it would seem there is really not much to screw up here

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 avatar commented on May 18, 2024

Ah yes, also, I am using PC Desktop with LWJGL exclusively

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 avatar commented on May 18, 2024

Just tried switching to JGLFW, everything works fine with all the versions.
Oh boy.

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 avatar commented on May 18, 2024

So yeah this can be closed. Just crashed because I used the OpenGL ES 3 flag. Which isn't supported with box2dlights

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