Comments (5)
Actually those were mid 2014 version apparently. So box2dlights 1.3 and a libgdx nightly from around that time
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Alright. So I took a very simple and old game of mine just to keep the code minimal.
And I incrementally tested all the libgdx version to find out which ones do what. Using the releases: http://libgdx.badlogicgames.com/releases/
This test always used the latest box2dlights 1.4
libgdx versions until 1.2 work as I expect.
starting with 1.3 I get a black screen, no errors.
starting with 1.5.5 I get the aforementioned error
Nevertheless I could be doing something "wrong" or suboptimal, but in this case its just using a spriteBtach and then rayHandler.updateAndRender() after spriteBatch.end(), so it would seem there is really not much to screw up here
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Ah yes, also, I am using PC Desktop with LWJGL exclusively
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Just tried switching to JGLFW, everything works fine with all the versions.
Oh boy.
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So yeah this can be closed. Just crashed because I used the OpenGL ES 3 flag. Which isn't supported with box2dlights
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Related Issues (20)
- When is the 1.5 release? HOT 4
- Lights are duplicated, triplicated, etc HOT 2
- invalid sha1 HOT 2
- Lights under body ignore the body HOT 1
- [Feature Request] Add a way to specify a glClearColor different than black HOT 2
- Not compatible with Libgdx1.9.7 HOT 6
- FrameBuffer pixelformat creating issues after changes in LibGDX 1.9.7? HOT 1
- Adding rayhandler in LibGDx causes issues in InputListener HOT 5
- Limit saturation?
- Do the box2dlights 1.5 release HOT 4
- Rendering 3D Objects while using box2Dlights causes glitches HOT 1
- Potentially broken on GDX 1.9.9 HOT 1
- Help me HOT 1
- RayHandler/LighList access modifier.
- Whitespacing issue HOT 1
- Lights does not render when diffuse is disabled and blur is enabled HOT 1
- RayHadler initialization exception HOT 2
- Licence information HOT 2
- lightList in RayHandler is not accessible HOT 4
- Directional Light has "sides"
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