Comments (4)
This is done intentionally, manual modification of this list might lead to issues. Could you please provide the reason why you need access to this list?
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I wanted to get a valid reference to all the lights. Simply. That's not a big deal. Thank you!
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Actually this list contains only active lights, valid but disabled lights will not be in it. Also they could be moved from one list to another, so better to store needed lights in your own code.
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I would like something like this, too. Would it possibly make sense to implement something like com.badlogic.ashley.core.Engine
's addEntityListener
method? (and removeEntityListener
) That way it'd be easy to "subscribe" to additions, removals, that sort of thing, and maintain a separate list if desired there.
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Related Issues (20)
- When is the 1.5 release? HOT 4
- Lights are duplicated, triplicated, etc HOT 2
- invalid sha1 HOT 2
- Lights under body ignore the body HOT 1
- [Feature Request] Add a way to specify a glClearColor different than black HOT 2
- Not compatible with Libgdx1.9.7 HOT 6
- FrameBuffer pixelformat creating issues after changes in LibGDX 1.9.7? HOT 1
- Adding rayhandler in LibGDx causes issues in InputListener HOT 5
- Limit saturation?
- Do the box2dlights 1.5 release HOT 4
- Rendering 3D Objects while using box2Dlights causes glitches HOT 1
- Potentially broken on GDX 1.9.9 HOT 1
- Help me HOT 1
- RayHandler/LighList access modifier.
- Whitespacing issue HOT 1
- Lights does not render when diffuse is disabled and blur is enabled HOT 1
- RayHadler initialization exception HOT 2
- Licence information HOT 2
- Directional Light has "sides"
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