Comments (2)
Update:
I solve by removing this line:
RayHandler.setGammaCorrection(true);
from box2dlights.
Very odd, cause this method doesn't affect the lights count.
Btw, some of static methods of ray handler, must be called before instance creation, so - that one should be called before you are instantiating the RayHandler:
RayHandler.setGammaCorrection(true);
It affects the shaders loading, and setting it to true
after the shader is loaded with gamma correction set to false
, might lead to issues. Could you please try to set them before creating the ray handler, and check if issues still occurs?
Also, the following line is not needed, as it will be called by rayHandler.dispose()
internally:
rayHandler.getLightMapBuffer().dispose();
from box2dlights.
Related Issues (20)
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from box2dlights.