Comments (2)
This would be awesome, there are some major issues handling lights plus viewports. My game has multiple viewports and I can't sort this out.
from box2dlights.
Currently this might be achieved using rendering to FBO, which should work fine. Custom viewports are also supported (in wiki there is some info about viewports).
from box2dlights.
Related Issues (20)
- When is the 1.5 release? HOT 4
- Lights are duplicated, triplicated, etc HOT 2
- invalid sha1 HOT 2
- Lights under body ignore the body HOT 1
- [Feature Request] Add a way to specify a glClearColor different than black HOT 2
- Not compatible with Libgdx1.9.7 HOT 6
- FrameBuffer pixelformat creating issues after changes in LibGDX 1.9.7? HOT 1
- Adding rayhandler in LibGDx causes issues in InputListener HOT 5
- Limit saturation?
- Do the box2dlights 1.5 release HOT 4
- Rendering 3D Objects while using box2Dlights causes glitches HOT 1
- Potentially broken on GDX 1.9.9 HOT 1
- Help me HOT 1
- RayHandler/LighList access modifier.
- Whitespacing issue HOT 1
- Lights does not render when diffuse is disabled and blur is enabled HOT 1
- RayHadler initialization exception HOT 2
- Licence information HOT 2
- lightList in RayHandler is not accessible HOT 4
- Directional Light has "sides"
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