Comments (5)
Hi @postpunkpl,
It's not possible for v1.2, you should use the 1.3 - and the best way is to use the camera itself for setting combined matrix:
rayHandler.setCombinedMatrix(camera)
Also for the correct viewport rendering if not using default values you should set it manually (in resize method):
rayHandler.useCustomViewport(x, y, width, height);
Where the x, y, width and height are the values of your custom viewport.
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Hi Mikhail!
Thank You very much! It works perfectly! :)
Greetings
Peter
from box2dlights.
You are welcome!
I will hold this issue open for a while, until the info on the Wiki will be created regarding the box2dlights custom viewport usage - it seems be quite useful, but missing currently.
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Hello Mikhail,
I'm sorry to bother you, but i have again problem with FitViewports.
Could you be so nice and look at this post?:
http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=18362&p=77183#p77183
Greetings
Peter
2015-02-09 16:44 GMT+01:00 Mikhail Churbanov [email protected]:
You are welcome!
I will hold this issue open for a while, until the info on the Wiki will
be created regarding the box2dlights custom viewport usage - it seems be
quite useful, but missing currently.—
Reply to this email directly or view it on GitHub
#41 (comment).
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Added Wiki page
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