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rinold avatar rinold commented on May 18, 2024

Hi @postpunkpl,

It's not possible for v1.2, you should use the 1.3 - and the best way is to use the camera itself for setting combined matrix:

rayHandler.setCombinedMatrix(camera)

Also for the correct viewport rendering if not using default values you should set it manually (in resize method):

rayHandler.useCustomViewport(x, y, width, height);

Where the x, y, width and height are the values of your custom viewport.

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 avatar commented on May 18, 2024

Hi Mikhail!

Thank You very much! It works perfectly! :)

Greetings

Peter

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rinold avatar rinold commented on May 18, 2024

You are welcome!

I will hold this issue open for a while, until the info on the Wiki will be created regarding the box2dlights custom viewport usage - it seems be quite useful, but missing currently.

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 avatar commented on May 18, 2024

Hello Mikhail,

I'm sorry to bother you, but i have again problem with FitViewports.
Could you be so nice and look at this post?:

http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=18362&p=77183#p77183

Greetings

Peter

2015-02-09 16:44 GMT+01:00 Mikhail Churbanov [email protected]:

You are welcome!

I will hold this issue open for a while, until the info on the Wiki will
be created regarding the box2dlights custom viewport usage - it seems be
quite useful, but missing currently.


Reply to this email directly or view it on GitHub
#41 (comment).

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rinold avatar rinold commented on May 18, 2024

Added Wiki page

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