Comments (3)
Hi @Aure77,
In the 1.3 you can set the previous 1.2 blending model using following code:
rayHandler.diffuseBlendFunc.set(GL20.GL_DST_COLOR, GL20.GL_SRC_COLOR);
from box2dlights.
Thanks.
But now, how to access to light list from rayhandler (now not public) ?
Because I would like to remove light but I only now attached body. Previously I do that 👍
for (Light light : rayHandler.lightList) {
if(currentBody.equals(light.getBody())) {
light.remove();
break;
}
}
There is a lot of changes but I don't find changelog.
from box2dlights.
If you do not use the Body/Fixture user data you can workaround it when linking light and body:
...
light.attachToBody(body);
body.setUserData(light);
... // and then:
((Light)currentBody.getUserData()).remove();
Regarding the rayHandler.lightList being private think that's not correct and is a side-effect issue introduced in 1.3 version, I'll check it and fix if needed.
from box2dlights.
Related Issues (20)
- When is the 1.5 release? HOT 4
- Lights are duplicated, triplicated, etc HOT 2
- invalid sha1 HOT 2
- Lights under body ignore the body HOT 1
- [Feature Request] Add a way to specify a glClearColor different than black HOT 2
- Not compatible with Libgdx1.9.7 HOT 6
- FrameBuffer pixelformat creating issues after changes in LibGDX 1.9.7? HOT 1
- Adding rayhandler in LibGDx causes issues in InputListener HOT 5
- Limit saturation?
- Do the box2dlights 1.5 release HOT 4
- Rendering 3D Objects while using box2Dlights causes glitches HOT 1
- Potentially broken on GDX 1.9.9 HOT 1
- Help me HOT 1
- RayHandler/LighList access modifier.
- Whitespacing issue HOT 1
- Lights does not render when diffuse is disabled and blur is enabled HOT 1
- RayHadler initialization exception HOT 2
- Licence information HOT 2
- lightList in RayHandler is not accessible HOT 4
- Directional Light has "sides"
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from box2dlights.