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rinold avatar rinold commented on May 18, 2024

Hi @Aure77,

In the 1.3 you can set the previous 1.2 blending model using following code:

rayHandler.diffuseBlendFunc.set(GL20.GL_DST_COLOR, GL20.GL_SRC_COLOR);

from box2dlights.

Aure77 avatar Aure77 commented on May 18, 2024

Thanks.
But now, how to access to light list from rayhandler (now not public) ?
Because I would like to remove light but I only now attached body. Previously I do that 👍

for (Light light : rayHandler.lightList) {
  if(currentBody.equals(light.getBody())) {
    light.remove();
    break;
  }
}

There is a lot of changes but I don't find changelog.

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rinold avatar rinold commented on May 18, 2024

If you do not use the Body/Fixture user data you can workaround it when linking light and body:

...
light.attachToBody(body);
body.setUserData(light);
... // and then:
((Light)currentBody.getUserData()).remove();

Regarding the rayHandler.lightList being private think that's not correct and is a side-effect issue introduced in 1.3 version, I'll check it and fix if needed.

from box2dlights.

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