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VolumetricClouds for FlaxEngine

Basic VolumetricClouds shader and WorleyNoise generator for FlaxEngine

This is a port from Unity to FlaxEngine.

Original repository: https://github.com/SebLague/Clouds

I tried this for fun and to learn without prior knowledge of 3D rendering and shaders. There are some tasks still open. I don't know if I will continue to work on this. Feel free to make it better and open a PR.

TODO:

  • Enhance performance (I am missing in-depth knowledge to do this myself). It pushes my GTX 1060 from 20% to 90%.
  • LightColor0 not correct / not the atmospheric color ("Sunrise/Sunset")
  • (Perhaps fixed: WorldSpaceLightPos0 is incorrect -> light absorption towards the sun does not work)
  • Cloud "fog" seems pixely, not smooth
  • Shader for distance clouds
  • Correct height for clouds, make it more realistic?

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