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LagoLunatic avatar LagoLunatic commented on May 27, 2024

You mean this room?

por room

I can't reproduce it. Are you sure this is the right seed? It's the only PoR one in the spoiler log.


Seed: OhWouldYou, Game: Portrait of Ruin, Randomizer version: 1.1.0
Selected options: randomize_pickups, randomize_enemies, randomize_enemy_drops, randomize_boss_souls, randomize_item_stats, randomize_skill_stats, randomize_shop, randomize_wooden_chests, randomize_villagers, randomize_weapon_synths, randomize_enemy_stats, bonus_starting_items, name_unnamed_skills, unlock_all_modes, reveal_breakable_walls, fix_first_ability_soul, fix_luck, no_touch_screen, unlock_boss_doors, remove_slot_machines, fix_infinite_quest_rewards, dont_randomize_change_cube, open_world_map, always_dowsing
Difficulty level: Easy
Randomizing pickups:
Placing main route progression pickups:
  Placing pickup 0151 (puppet_master) at 00-01-0F_01 (Entrance)
  Placing pickup 01B3 (double_jump) at 00-01-04_01 (Entrance)
  Placing pickup 01B0 (acrobat_cube) at 00-02-14_01 (hidden) (Buried Chamber)
  Placing pickup 01B4 (superjump) at 00-05-04_0F (Great Stairway)
  Placing pickup 0179 (sanctuary) at 03-01-1C_01 (Sandy Grave)
  Placing pickup 004E (cog) at 06-00-08_04 (hidden) (Burnt Paradise)
  Placing pickup 0178 (owl_morph) at 03-01-03_00 (Sandy Grave)
  Placing pickup 017A (speed_up) at 03-00-07_00 (Sandy Grave)
  Placing pickup 01B5 (strength_cube) at 04-01-03_01 (Forgotten City)
  Placing pickup 01B1 (push_cube) at 00-08-0D_00 (Tower of Death)
Placing leftover progression pickups:
  Placing pickup 0177 (toad_morph) at 07-02-0B_00 (Forest of Doom)
  Placing pickup 01AE (skill_cube) at 04-01-03_00 (Forgotten City)
All progression pickups placed successfully.

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SenseiLeRoof avatar SenseiLeRoof commented on May 27, 2024

Yeah, that's the right seed. Did you get in through the lower exit? I haven't tried that one.

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LagoLunatic avatar LagoLunatic commented on May 27, 2024

It works through both the right exit and the bottom exit for me.

If you get in through the bottom exit, check what enemies are in the room. The enemies are the only thing I can think of that could cause it. But for me it's just an ectoplasm and invisible man.

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LagoLunatic avatar LagoLunatic commented on May 27, 2024

Hold on, are you maybe not using v1.1.0? In #18 you said you were running it from source. In this case I need to know which exact commit you generated that seed with.

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SenseiLeRoof avatar SenseiLeRoof commented on May 27, 2024

Crap, I did forget to mention I was running it from source, same one as #18. Sorry.

Anyway, the right exit has a tall tower of dragon heads, which explains the blockage. Since the game apparently considers touch before the screen appears, you never actually see the room, just the kickback.

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LagoLunatic avatar LagoLunatic commented on May 27, 2024

I see, in that case I can just move bone pillars in away from the edges a little more than most enemies so they don't prevent you from entering the room.

Interestingly, it's possible to get in through that door if you're moving fast enough, like if you backdash instead of just walking normally. In this case you just clip into the bone pillars and are forced to crouch inside of them. I guess when you're going fast enough you get on top of their position before they actually load and start pushing you out.

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