Comments (6)
You mean this room?
I can't reproduce it. Are you sure this is the right seed? It's the only PoR one in the spoiler log.
Seed: OhWouldYou, Game: Portrait of Ruin, Randomizer version: 1.1.0
Selected options: randomize_pickups, randomize_enemies, randomize_enemy_drops, randomize_boss_souls, randomize_item_stats, randomize_skill_stats, randomize_shop, randomize_wooden_chests, randomize_villagers, randomize_weapon_synths, randomize_enemy_stats, bonus_starting_items, name_unnamed_skills, unlock_all_modes, reveal_breakable_walls, fix_first_ability_soul, fix_luck, no_touch_screen, unlock_boss_doors, remove_slot_machines, fix_infinite_quest_rewards, dont_randomize_change_cube, open_world_map, always_dowsing
Difficulty level: Easy
Randomizing pickups:
Placing main route progression pickups:
Placing pickup 0151 (puppet_master) at 00-01-0F_01 (Entrance)
Placing pickup 01B3 (double_jump) at 00-01-04_01 (Entrance)
Placing pickup 01B0 (acrobat_cube) at 00-02-14_01 (hidden) (Buried Chamber)
Placing pickup 01B4 (superjump) at 00-05-04_0F (Great Stairway)
Placing pickup 0179 (sanctuary) at 03-01-1C_01 (Sandy Grave)
Placing pickup 004E (cog) at 06-00-08_04 (hidden) (Burnt Paradise)
Placing pickup 0178 (owl_morph) at 03-01-03_00 (Sandy Grave)
Placing pickup 017A (speed_up) at 03-00-07_00 (Sandy Grave)
Placing pickup 01B5 (strength_cube) at 04-01-03_01 (Forgotten City)
Placing pickup 01B1 (push_cube) at 00-08-0D_00 (Tower of Death)
Placing leftover progression pickups:
Placing pickup 0177 (toad_morph) at 07-02-0B_00 (Forest of Doom)
Placing pickup 01AE (skill_cube) at 04-01-03_00 (Forgotten City)
All progression pickups placed successfully.
from dsvrandom.
Yeah, that's the right seed. Did you get in through the lower exit? I haven't tried that one.
from dsvrandom.
It works through both the right exit and the bottom exit for me.
If you get in through the bottom exit, check what enemies are in the room. The enemies are the only thing I can think of that could cause it. But for me it's just an ectoplasm and invisible man.
from dsvrandom.
Hold on, are you maybe not using v1.1.0? In #18 you said you were running it from source. In this case I need to know which exact commit you generated that seed with.
from dsvrandom.
Crap, I did forget to mention I was running it from source, same one as #18. Sorry.
Anyway, the right exit has a tall tower of dragon heads, which explains the blockage. Since the game apparently considers touch before the screen appears, you never actually see the room, just the kickback.
from dsvrandom.
I see, in that case I can just move bone pillars in away from the edges a little more than most enemies so they don't prevent you from entering the room.
Interestingly, it's possible to get in through that door if you're moving fast enough, like if you backdash instead of just walking normally. In this case you just clip into the bone pillars and are forced to crouch inside of them. I guess when you're going fast enough you get on top of their position before they actually load and start pushing you out.
from dsvrandom.
Related Issues (20)
- Feature Request: Pre-visible Maps
- Tweak Idea: Warp Point in Ecclesia location
- Magic Seal locks removed regardless of settings HOT 4
- Impossible to progress, order of ecclesia HOT 4
- Feature Request: OoE Arma Machina Progression
- Issue: OoE Room Rando Never Requires Rasulka
- Randomizer on PoR can lock you out of the true ending HOT 2
- Minor issue with PoR randomized boss y coordinates
- feature request: setting where you automatically equip every skill/equipment you get
- PoR - Dullahan + Legion's Arena = Locked out! HOT 1
- Can't reach the boss(Nation of Fools) in Portrait of ruin with the randomizer HOT 4
- Order of Ecclesia: Seems like a NPC is stuck in an inaccessible area that you'd normally be able reach in the normal playthrough. HOT 2
- Same OoE seed but locked out of the ending here because I don't have the other 2 dominus pieces HOT 1
- Was playing the randomizer for dawn of sorrow and i think i got softlocked HOT 2
- Feature Request: Integrating Dawn of Dissonance possible? HOT 1
- OoE: Losing Dominus Agony
- Feature Request: OoE Hint system HOT 2
- Potentially Bugged Room Transition(Dawn of Souls)(DSVania Rando - 1.4.5) HOT 1
- Some red souls can't open the red soul walls HOT 3
- PoR - Can't progress further
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from dsvrandom.