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Recent Activities

  1. ❗ Opened issue #632 in mono/website
  2. 🗣 Commented on #21 in bigbaldy1128/DotNetDetour
  3. 🗣 Commented on #25 in bigbaldy1128/DotNetDetour
  4. 🗣 Commented on #26 in bigbaldy1128/DotNetDetour
  5. 🗣 Commented on #21 in bigbaldy1128/DotNetDetour

Hi there 👋

Im labbbirder. 94生人,测控专业,爱好广泛。

熟练使用大多数主流语言,了解大多数流行框架,系统性的熟悉计算机原理。研究内容包括游戏开发、图形学、逆向、机器学习、数学、经济学等。全栈开发,能实现指令集级别的二进制制品优化,能魔改编译器,能魔改引擎,能自研和优化统计学算法。

HybridCLR PR贡献者、团结引擎BugFix贡献者

节律

我现阶段按照以下优先级安排自己的时间:

  • 本职工作
  • 家庭陪伴
  • 跟朋友密谋点小东西
  • 开源和社区

此所谓:人生的得分取决于多个维度张成的空间。

生涯成就

市级中小学数学竞赛第一名。

2006初中开始学习编程,主要成就:

  • 编写脚本、外挂、木马、远程控制程序等
  • 帮助多名大学网友做毕设。

2010高中主要成就:

  • 自制游戏引擎,由C++编写,主要由DirectX9、Lua SDK、WinSocket等组成
  • 为某国企开发水印印刷SDK
  • 开发并在学校出售微机室脱控软件,有在线集中管理软件序列号的功能
  • 设计颜色图案到文字的映射“语言”,将不擅长的历史课程笔记完全“图形化”,并定制加工成布料

2013年大学主要成就:

  • 使用Unity 5.1开发多人在线对战的MOBA坦克游戏,安卓市场评分4.6,并有玩家自发组建游戏交流QQ群。
  • 开发了远程真机调试IDE,实现了以下难点
    • 远程断点和堆栈
    • 语法高亮
    • 进程状态监视
    • 虚拟机状态监视
    • 实时日志
    • 脚本热推送

工作后:

  • 开发游戏若干
  • 以讲师身份受邀大学校园,分享游戏开发经验

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