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Home Page: https://docs.gokz.org
License: MIT License
CS:GO KZ documentation
Home Page: https://docs.gokz.org
License: MIT License
When installing an extension prior to anything that relies on the extension, the extension will not automatically load.
This should be clarified in the "Confirm this step" when following a step that involves installing an extension.
Extensions in SourceMod will not automatically load unless either:
.autoload
file in the extensions directory, i.e. smjansson.autoload
https://github.com/KZGlobalTeam/docs/blob/master/docs/guides/useful-plugins/plugins.data.yaml#L83
Links to the forum which is down now, should point to the repo instead:
https://github.com/Kidev/KZTierMapchooser
I think it used to be a part of the plugin installation before, but I guess it could be in the highly recommended section.
There has been a couple different versions of it floating around. The one in https://github.com/Accelerator74/Cleaner/ seems to have been updated with a release pipeline, and it has the example config that works sort of (?) well for KZ servers also.
I have been helping some people installing GOKZ on LAN for some time now, and it would be nice to have a something regarding:
Usually people setting up LANs would also have trouble installing a CS:GO server themselves so if there's a tutorial that doesn't assume a working CS:GO server it would be nice.
The GOKZ Whitelist instructions shows that you should first verify your server configuration, and later on configure the GlobalAPI key. This means that the advisor will always throw errors that the key is missing.
Might be a good idea to clarify that its normal and ask to rerun the advisor again later, or switch the order of the steps around, so that the key step comes first.
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