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kz's Issues

Number of savestates shown on the kz menu

Hey devs,

I noticed when making savestates and exporting them to my SD card, then even though I have more than 7 states saved into a directory, it only shows the first 7 when bringing up the kz menu and going into states to either import or export. I've confirmed the states are there by checking the SD card contents on my computer.

Is this an already known UI issue?

Memwatch Cosmetic Issues

Memwatches in KZ have some cosmetic issues, at least in commit: 48b7c66, KZSE full version, Wii VC. It's possible newer commits or different KZ versions might not have the issues.

  1. Memwatches are left-aligned. This causes them to jump horizontally around the screen as the value gets more or fewer digits.
  2. Long memwatch names get corrupted upon reset/profile load.
  3. Deleting memwatches that aren't at the bottom of the list corrupts the memwatch menu.

Unlisted YouTube video with timestamps showing the issues

Replace Lite version with Enhanced version

From what I can tell, certain features present in the full version do not have any reliance on "extras" that would require a customized emulator. (Specifically, some if not all of the "Debug" options, as well as the Inventory and Equips menus). What I'd like is for these to be enabled by default, and for any features that do require specialized emulators to be enabled in an "Enhanced" version or similar.

(When attempting such a build myself, with most #ifndef LITE directives commented out, the memory viewer locks up the game. I don't know if this is due to an invalid memory access or something else entirely, but it may be worth looking into.)

Also, it would be nice to have an option to warp to a specific entrance index (instead of a set list), similar to Ocarina's practice rom.

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