Code Monkey home page Code Monkey logo

fs2android's Introduction

Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org) Copyright (c) 2013-2014 Martin Felis [email protected]

Instructions:

For detailed instructions please refer to the wiki at https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Home.

Download:

You can download pre-built Android packages from https://bitbucket.org/MartinFelis/love-android-sdl2/downloads that allow you to run .love files by opening them using a file manager of your choice.

Quick Start:

Install the Android NDK and the Android SDK with SDK API 23, set the environment variables ANDROID_NDK, ANDROID_SDK, and ANDROID_HOME and run

ndk-build -j4

and after that

ant debug

in the root folder of this project or load the project using Eclipse and compile/run it using Eclipse.

This should give you a .apk file in the bin/ subdirectory that you can then install on your phone.

Bugs:

Bugs and feature requests should be reported to the issue tracker at https://bitbucket.org/MartinFelis/love-android-sdl2/issues?status=new&status=open.

Changelog:

0.10.1: This release contains all bugfixes of the desktor 0.10.1 release. Android specific fixes are:

  • Added a new love.conf flag t.externalstorage, which determines whether files are saved in internal or external storage on Android devices.
  • Fixed audio on Android to pause when the app is inactive, and resume when the app becomes active again.
  • Fixed a driver bug on some Android devices which caused all objects to show up as black.
  • New icons

0.10.0:

  • first official release!
  • Disabled JIT by default as it can cause performance problems. To enable JIT call jit.on()

0.10.0-alpha2:

  • Update to the next love API 0.10.0 (not yet officially released)
  • Added building of libtheora
  • Updated LuaJIT from 2.0.1 to 2.1
  • Fixed a compatibility issue with Android 2.3 devices
  • Updated libogg from 1.3.2. to 1.3.5
  • Updated OpenAL to 1.17.0
  • Updated SDL2 to a dev version of 2.0.4

0.9.2a:

  • Added bugfix for ParticleSystem:clone

0.9.2:

  • updated API to match that of LÖVE 0.9.2
  • love.window.setFullscreen can be used to switch between regular and immersive mode without status and navbar
  • added loading of games by opening a main.lua file
  • quitting LÖVE now conforms to the Android application lifecycle
  • stop vibrator when app is paused
  • fixed battery drain by properly pausing OpenAL device
  • fixed printing of non-number and non-string values
  • fixed compilation of Android NDK r10
  • fixed compilation warnings concerning APP_PLATFORM
  • old instance is shut down when opening a new game (note: it may crash when opening games at a high frequency, e.g. more than 2 per second)
  • updated OpenAL-Soft to version 1.16.0
  • updated to newer SDL version (f9244b2a151)

0.9.1b:

  • added love.system.vibrate(seconds)
  • print statements are now redirected to logcat. Output is prefixed with "[LOVE] "
  • removed DevIL, libpng, libjpeg, libmng, and libtiff
  • pngs are loaded using lodepng and jpegs using libturbo-jpeg
  • repeatedly fixed a bug which caused Release builds to crash
  • update to latest mobile-common branch

0.9.1a:

  • using latest SDL_androidgl.c (fixes some random performance issues)
  • using latest love-android @ changeset 8659be0e75a3 (adds support for compressed textures)

0.9.1:

  • uses 0.9.1 API
  • fixed crash on Moto G (and possibly other devices). This was a nasty bug that would just show a blue screen without an error message. The bug was resolved using the help of headchant
  • fixed loading of jpegs (it probably hasn't worked up to now)
  • fixed issues with looping over active touches. This fix was sponsored by slime!

beta2:

  • fixed bug with canvases
  • fixed writing of files when no identity in conf.lua was set
  • added file association (somewhat experimental)

beta1:

  • fixed nasty crash on startup bug
  • fixed love.filesystem.getDirectoryItems()

alpha9:

  • Packaged games do not get duplicated for loading, instead are loaded from memory (!!!)
  • Using inofficial physfs 2.1
  • Removed love.android.getDisplayMetrics(), instead use love.window.getPixelScale()
  • Properly link LGPL libraries dynamically. Everything else is linked statically
  • Added an icon (design by @josefnpat)
  • Fixed crash on startup on OUYA (and possibly other devices)

alpha8:

  • Exposing DisplayMetrics in love.android.getDisplayMetrics())
  • Accelerometer is now available as a joystick
  • enabled armv6 compilation (larger files, better compatibility with Tegra2 devices)
  • updated to latest mobile-common branch (including (very) basic multi-touch gesture tracking)
  • updated OpenAL from 1.13 to 1.15.1
  • updated jpeg library from 8c to 9a
  • updated lcms from 2.2 to 2.5
  • updated libogg from 1.3.0 to 1.3.1
  • updated libvorbis from 1.3.2 to 1.3.4
  • updated mpg123 from 1.13.4 to 1.17.0

alpha7:

  • love.system.getOS() now returns "Android"
  • hardware search key is reported as "search"
  • switched to mobile-common branch
  • using new love.touch module (love.touchpressed(id,x,y,p), love.touchmoved(id,x,y,p), love.touchmoved(id,x,y,p))
  • added LOVE_ANDROID define

License:

This project contains code from multiple projects using various licenses. Please look into the folders of jni// for the respective licenses. A possibly incomplete overview of dependent and included libraries and licenses is the following:

  • FreeType2 (FreeType Project License)
  • libjpeg-turbo (custom license)
  • libmodplug (public domain)
  • libogg (BSD License)
  • libvorbis (BSD License)
  • LuaJIT (MIT License)
  • mpg123 (LGPL 2.1 License)
  • openal-soft (LGPL 2 License)
  • physfs (zlib License)
  • SDL2 (zlib License)

This project also includes LÖVE, which itself is licensed under the zlib license but includes the following libraries that are subject to other licenses:

  • modified Box2D (original Box2D license is zlib)
  • ddsparse (MIT License)
  • enet (MIT License)
  • glad (MIT License)
  • lodepng (zlib License)
  • luasocket (MIT License)
  • SimplexNoise1234 (public domain)
  • stb_image (public domain)
  • utf8 (Boost License)
  • wuff (public domain)

As for the other code, modifications to LÖVE, and build system files are are published under the zlib license (same as LÖVE).

fs2android's People

Contributors

josefnpat avatar kkszysiu avatar martinfelis avatar mfelis avatar pablomayobre avatar prusnak avatar

Watchers

 avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.