kiamev / final-fantasy-vi-save-editor Goto Github PK
View Code? Open in Web Editor NEWSupports the editing of Final Fantasy 6 Pixel Remaster and Super NES saves.
License: MIT License
Supports the editing of Final Fantasy 6 Pixel Remaster and Super NES saves.
License: MIT License
When you try to open the quick save, it loads the autosave instead.
Hi,
In my inventory list, there's an item with id 197 without any description.
I tried to open other user's save file on the editor and I noticed this item also exists on their save file, item 197 with 5 quantity (also without any name/description).
I wonder whether this is a bug or item 197 actually refers to real item. If it is the latter, what item is it?
Any change of working on save editor for SOP Final Fantasy Origin ?
Since Save File is en-crypted this link might be in the wright direction
https://github.com/zarroboogs/p5spc.saveutil
It's Not a steam release, But is SAVEDATA.BIN more like epic games, "EPIC GAMES ID (FOR ARK SERVERS" could be it, But the ARK is no longer on epic games.....
Or https://shockbyte.com/billing/knowledgebase/340/How-to-Find-Your-Steam-or-Epic-ID.html
Hello,
Your tool is great, but I think data is misaligned on Moogle, like the default equipment values are that his spear is on the shield slot or something like that, I just got him in World of Balance and now the game is killed because I can't change his equipement, and entering in a battle freezes the whole party, is there a fix?
Thanks
its from the spanish translation by rod merida under the filename "ff6esp.srm"
I'm not 100% sure you've got the right offsets for Gau's rages. For one thing, I had just acquired him and your editor thought I had MagicJar already (which is impossible). A number of other rages were checked that I had not acquired, and some that I had. Curious as to why this was, I attempted to select all rages and the result was major corruption of the save file. Specifically, it appeared as though the "config" section of the file had been trashed, as my controller had been completely remapped (in a way that all buttons other than the directionals made terra walk down, make me unable to get to the menu at all), and the menu graphics were completely messed up, becoming a series of multicolored pastel triangles.
Other edits (such as character stats, names, GP, etc) seem to work just fine, it's just Gau's rages that appear to be messed up.
If you are like me and missed something that is not encounterable again, it'd be nice to be able to manually add the missed enemy to bestiary. Fortunately you can kind of do that with veldt encounter flagging. Just flag the enemy you need and unflag the ones you don't then go to veldt and encounter it, But it'd still be cool to not do it in a way that doesn't make one have to kinda hose the actual encounters they had flagged on veldt.
Great tool btw, it's been fun to replay a classic on pixel remaster but it's also kinda game I've 100% so many times, I just kinda want to goof off with it this time (ie enjoy it and not be obsessed over esper level up management and other tediums that I've done enough times in my life already). :)
So, it's my first time here and i don't know what happened, but after loading the save file which i generally change things (It's PR btw) the editor simply crash and there's no crash screen.
It must have been something that was changed that caused this because i checked with the other file which i never tampered with and it's working normally.
Clicking on "Map Data" crashes the application. I think it's because the file that is being loaded is saved inside a dungeon and not out in the open world. Speaking of "Map Data", any chance to add a "Teleport to Deathgaze" option somewhere? Flying around trying to find this guy is such a pain in the ass lol. If not, no biggie but I do feel the Map Data crashing the application was reportable.
FF6 PR Android latest. Export save data via FTP. Index list correctly, crash after click one of save data.
Here is a fully decrypted PS4 version .sav file. Yes save has to be decrypted first and I don't expect you to do that. However, once decrypted, it's VERY easy to read the data and modify it. I've even altered some stats already. But it'd be nice to once again use your program for this version of title :D
slot1.sav.zip
I receive this error when I try to load a save.
I googled it and found this https://gomilkyway.com/ja/misc/cp932-codec-cant-encode-character-xa1-in-position-62-illegal-multibyte-sequence/ so I believe it may be caused by me playing in Japanese?
I'm happy to provide any other information you may feel is relevant.
Thank you for making this save editor.
I don't understand what is the problem, but exe file crashes.
~/.local/share/Steam/steamapps/compatdata
to /opt/compat
since the browser doesn't show hidden directories.Load Remaster
and selected Z:\opt\compat\1173820\<save dir>
. Now I see Load Quick Save
, Load slot 1
and , Load slot 2
.Load
buttons crashes the editor exe.A declarative, efficient, and flexible JavaScript library for building user interfaces.
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