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final-fantasy-vi-save-editor's Introduction

Final Fantasy VI Save Editor

Supports editing Final Fantasy VI Pixel Remastered Save files.

  • Character Stats, Magic, Equipment, and Commands
  • Inventory and Important items
  • Toggle Skills/Abilities
  • Toggle Espers
  • Change Party members (currently only party 1)
  • Map data including player world/map/position/facing, Black Jack world/position/facing, and Falcon world/position/facing.
  • Toggle Veldt encounters

Known Issue: Better multi-lingual support is coming with an update for the GUI API. For now, if a certain language is needed, download a TTF of that language and place it in the same directory as FFVIPR Save Editor.exe and then start the application. Google search with "free [language] fonts" for TTF downloads. Replace [lanugage] with what you need, ie: "free japanese fonts"

cstats cmagic cequip ccmd inv invimp skills espers party map veldt

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final-fantasy-vi-save-editor's Issues

Item without a description in the inventory list

Hi,

In my inventory list, there's an item with id 197 without any description.

Copy_of_2022-08-01_150035

I tried to open other user's save file on the editor and I noticed this item also exists on their save file, item 197 with 5 quantity (also without any name/description).

I wonder whether this is a bug or item 197 actually refers to real item. If it is the latter, what item is it?

Map Data crash

Clicking on "Map Data" crashes the application. I think it's because the file that is being loaded is saved inside a dungeon and not out in the open world. Speaking of "Map Data", any chance to add a "Teleport to Deathgaze" option somewhere? Flying around trying to find this guy is such a pain in the ass lol. If not, no biggie but I do feel the Map Data crashing the application was reportable.

Android Save loaded crash

FF6 PR Android latest. Export save data via FTP. Index list correctly, crash after click one of save data.

Moogle bug

Hello,

Your tool is great, but I think data is misaligned on Moogle, like the default equipment values are that his spear is on the shield slot or something like that, I just got him in World of Balance and now the game is killed because I can't change his equipement, and entering in a battle freezes the whole party, is there a fix?

Thanks

edit : screenshot of equipment screen
FINAL_FANTASY_VI_daeZZBaya3

Crashes on Steam Deck

  1. Went into Steam Deck desktop mode.
  2. Made a symlink from ~/.local/share/Steam/steamapps/compatdata to /opt/compat since the browser doesn't show hidden directories.
  3. Registered the .exe as a non-Steam game, enabled Proton Experimental, set controls to mouse mode, and ran.
  4. Clicked Load Remaster and selected Z:\opt\compat\1173820\<save dir>. Now I see Load Quick Save, Load slot 1 and , Load slot 2.
  5. Clicking any of the three Load buttons crashes the editor exe.

Support PS4 version save?

Here is a fully decrypted PS4 version .sav file. Yes save has to be decrypted first and I don't expect you to do that. However, once decrypted, it's VERY easy to read the data and modify it. I've even altered some stats already. But it'd be nice to once again use your program for this version of title :D
slot1.sav.zip

Crashing in loading save file.

So, it's my first time here and i don't know what happened, but after loading the save file which i generally change things (It's PR btw) the editor simply crash and there's no crash screen.

It must have been something that was changed that caused this because i checked with the other file which i never tampered with and it's working normally.

Editing Gau's rages corrupts saves (FF3 US V1.0)

I'm not 100% sure you've got the right offsets for Gau's rages. For one thing, I had just acquired him and your editor thought I had MagicJar already (which is impossible). A number of other rages were checked that I had not acquired, and some that I had. Curious as to why this was, I attempted to select all rages and the result was major corruption of the save file. Specifically, it appeared as though the "config" section of the file had been trashed, as my controller had been completely remapped (in a way that all buttons other than the directionals made terra walk down, make me unable to get to the menu at all), and the menu graphics were completely messed up, becoming a series of multicolored pastel triangles.

Other edits (such as character stats, names, GP, etc) seem to work just fine, it's just Gau's rages that appear to be messed up.

Bestiary Editor/Fixer

If you are like me and missed something that is not encounterable again, it'd be nice to be able to manually add the missed enemy to bestiary. Fortunately you can kind of do that with veldt encounter flagging. Just flag the enemy you need and unflag the ones you don't then go to veldt and encounter it, But it'd still be cool to not do it in a way that doesn't make one have to kinda hose the actual encounters they had flagged on veldt.

Great tool btw, it's been fun to replay a classic on pixel remaster but it's also kinda game I've 100% so many times, I just kinda want to goof off with it this time (ie enjoy it and not be obsessed over esper level up management and other tediums that I've done enough times in my life already). :)

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