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Home Page: https://kenamick.itch.io/savage-wheels
License: MIT License
:checkered_flag: 2D car crashing game armageddon
Home Page: https://kenamick.itch.io/savage-wheels
License: MIT License
The in-game menu is only accessible via the mouse. Support for keyboard should be added.
The command-line prompt stays open while the play is running...
Hello, I am Nicholas Vinson and am a current proxy maintainer for Gentoo Linux (https://wiki.gentoo.org/wiki/Project:Proxy_Maintainers) and I recently created a pull request against Gentoo's repositories to have savagehweels added (https://github.com/gentoo/gentoo/pull/1290/files). However, to abide by Gentoo guidelines I had to make several changes. Those changes can also be seen in the pull request, but I've included the patchset below.
I am requesting that the behaviors these patches introduce / modify be incorporated into the Game's code. Thank you.
--- savagewheels-1.6.0/CMakeLists.txt.old 2016-04-02 16:45:40.416146450 -0700
+++ savagewheels-1.6.0/CMakeLists.txt 2016-04-02 16:57:14.930931857 -0700
@@ -9,22 +9,33 @@ set(APP_VER_PATCH "0")
### check for required libs
find_package(SDL REQUIRED)
### Install targets (see: http://www.cmake.org/Wiki/CMake_RPATH_handling)
-if (NOT INSTALL_DIR)
- set(INSTALL_DIR "./")
+if (UNIX)
+ include (GNUInstallDirs)
+else()
+ if (NOT INSTALL_DIR)
+ set(INSTALL_DIR "./")
+ endif()
+ set(CMAKE_INSTALL_BINDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_SBINDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_LIBEXECDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_SYSCONFDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_SHAREDSTATEDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_LOCALSTATEDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_LIBDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_INCLUDEDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_OLDINCLUDEDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_DATAROOTDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_DATADIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_INFODIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_LOCALEDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_MANDIR "${INSTALL_DIR}")
+ set(CMAKE_INSTALL_DOCDIR "${INSTALL_DIR}")
endif()
-# when building, don't use the install RPATH already
-# (but later on when installing)
-SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
-
-# add the automatically determined parts of the RPATH
-SET(CMAKE_INSTALL_RPATH "${INSTALL_DIR}/")
-SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
-
### sources
include_directories(src/)
include_directories(tinyxml/)
set(
@@ -113,11 +124,11 @@ if (SOUND STREQUAL "NO")
message(STATUS "Found SOUND=NO option. Compiling without sound support!")
elseif(SOUND STREQUAL "FMOD")
# FModEx API
# check if path to FMod is defined
- if(NOT DEFINED ${FMOD_PATH})
+ if(NOT DEFINED FMOD_PATH)
set(FMOD_PATH "${CMAKE_CURRENT_SOURCE_DIR}/libs/fmod/api")
endif()
add_definitions(-I${FMOD_PATH}/inc)
link_directories(${FMOD_PATH}/lib)
@@ -164,17 +175,19 @@ elseif(SOUND STREQUAL "FMOD")
else()
message(STATUS "Found FModEx lib at ${FMOD_LIBRARY}. Found FModEx DLL at ${FMOD_LIBRARY_SO_PATH}.")
add_definitions(-DWITH_FMOD)
- add_custom_command(TARGET savagewheels POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- ${FMOD_LIBRARY_SO_PATH}
- $<TARGET_FILE_DIR:savagewheels>)
-
- INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/${FMOD_SO_NAME}"
- DESTINATION ${INSTALL_DIR})
+ if (WIN32)
+ add_custom_command(TARGET savagewheels POST_BUILD
+ COMMAND "${CMAKE_COMMAND}" -E copy_if_different
+ "${FMOD_LIBRARY_SO_PATH}"
+ "$<TARGET_FILE_DIR:savagewheels>")
+
+ INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/${FMOD_SO_NAME}"
+ DESTINATION "${INSTALL_DIR}")
+ endif()
endif()
else()
# SDL_mixer API
find_package(SDL_mixer REQUIRED)
@@ -234,19 +247,36 @@ endif()
### Configure compile time header file
configure_file (
"${PROJECT_SOURCE_DIR}/Config.h.in"
"${PROJECT_SOURCE_DIR}/src/Config.h")
-INSTALL(TARGETS savagewheels RUNTIME DESTINATION ${INSTALL_DIR})
-INSTALL(PROGRAMS "${CMAKE_CURRENT_SOURCE_DIR}/run.sh" DESTINATION ${INSTALL_DIR})
+
+INSTALL(TARGETS savagewheels RUNTIME DESTINATION "${CMAKE_INSTALL_LIBEXECDIR}")
+if (WIN32 AND NOT UNIX)
+ INSTALL(PROGRAMS "${CMAKE_CURRENT_SOURCE_DIR}/run.sh" DESTINATION "${INSTALL_DIR}")
+else()
+ configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/savagewheels.in"
+ "${CMAKE_CURRENT_BINARY_DIR}/savagewheels.sh"
+ @ONLY)
+ INSTALL(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/savagewheels.sh"
+ DESTINATION "${CMAKE_INSTALL_BINDIR}" RENAME savagewheels)
+endif()
+
INSTALL(FILES
"${CMAKE_CURRENT_SOURCE_DIR}/README.md"
"${CMAKE_CURRENT_SOURCE_DIR}/HISTORY"
"${CMAKE_CURRENT_SOURCE_DIR}/LICENSE"
+ "${CMAKE_CURRENT_SOURCE_DIR}/bin/LICENSE.mikmod.txt"
+ "${CMAKE_CURRENT_SOURCE_DIR}/bin/Readme.html"
+ "${CMAKE_CURRENT_SOURCE_DIR}/bin/README-SDL_mixer.txt"
+ "${CMAKE_CURRENT_SOURCE_DIR}/bin/README-SDL.txt"
- DESTINATION ${INSTALL_DIR})
+ DESTINATION "${CMAKE_INSTALL_DOCDIR}")
-INSTALL(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin/"
- DESTINATION ${INSTALL_DIR}
+INSTALL(FILES
+ "${CMAKE_CURRENT_SOURCE_DIR}/bin/bindings.xml"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}")
+INSTALL(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin/help"
+ DESTINATION "${CMAKE_INSTALL_DOCDIR}/help"
PATTERN "debug.html" EXCLUDE
PATTERN "pref" EXCLUDE)
### build a CPack driven installer package
include (InstallRequiredSystemLibraries)
--- savagewheels-1.6.0/src/Main.cpp.old 2016-04-14 21:18:38.115071742 -0700
+++ savagewheels-1.6.0/src/Main.cpp 2016-04-14 22:01:42.375422000 -0700
@@ -43,10 +43,17 @@
* Alpha Release: 29.06.2003
*/
#include "Main.h"
+const char *sys_datadir;
+const char *usr_cfgdir;
+const char *usr_datadir;
+
+char *ART_FILE;
+char *BINDINGS_FILE;
+
int main( int argc, char *argv[] )
{
bool hardware_support = true;
/*
* Start the game in a window by default.
@@ -57,16 +64,92 @@ int main( int argc, char *argv[] )
* Linux Note: Running the game in fullscreen would sometimes crash the gfx manager.
* This is probably due to some video drivers. I was so far able to reproduce it on
* ATI Mobility type of video cards.
*/
bool fullscreen = false;
+ String tmp;
#ifdef LINUX_BUILD
+ sys_datadir = getenv("SAVAGEWHEELS_SYS_DATADIR");
+ if (sys_datadir == NULL)
+ {
+ fprintf(stderr, "SAVAGEWHEELS_SYS_DATADIR not set.\n");
+ return 1;
+ }
+ sys_datadir = strdup(sys_datadir);
+
+ usr_cfgdir = getenv("SAVAGEWHEELS_USR_CONFDIR");
+ if (usr_cfgdir == NULL)
+ {
+ fprintf(stderr, "SAVAGEWHEELS_USR_CONFDIR not set.\n");
+ return 1;
+ }
+ usr_cfgdir = strdup(usr_cfgdir);
+
+ usr_datadir = getenv("SAVAGEWHEELS_USR_DATADIR");
+ if (usr_datadir == NULL)
+ {
+ fprintf(stderr, "SAVAGEWHEELS_USR_DATADIR not set.\n");
+ return 1;
+ }
+ usr_datadir = strdup(usr_datadir);
+
+ if (sys_datadir == NULL || usr_cfgdir == NULL || usr_datadir == NULL)
+ {
+ fprintf(stderr, "Insufficient memory. Execution aborted.\n");
+ return 1;
+ }
+
setenv("SDL_VIDEO_CENTERED", "1", 1);
#else
+ sys_datadir = usr_cfgdir = usr_datadir = "./";
_putenv("SDL_VIDEO_CENTERED=1");
#endif
+ int len;
+ len = snprintf(NULL, 0, "%s/graphics/gfxdata.kdf", sys_datadir);
+ if (len < 0)
+ {
+ fprintf(stderr,
+ "Unable to store '%s/graphics/gfxdata.kdf': %s\n",
+ sys_datadir, strerror(errno));
+ return 1;
+ }
+ if (len == INT_MAX)
+ {
+ fprintf(stderr, "Unable to store '%s/graphics/gfxdata.kdf': "
+ "Path too log\n", sys_datadir);
+ return 1;
+ }
+ ART_FILE = new (std::nothrow) char[len + 1];
+ if (ART_FILE == NULL)
+ {
+ fprintf(stderr, "Insufficent memory. Execution aborted.\n");
+ return 1;
+ }
+ sprintf(ART_FILE, "%s/graphics/gfxdata.kdf", sys_datadir);
+
+ len = snprintf(NULL, 0, "%s/bindings.xml", usr_cfgdir);
+ if (len < 0)
+ {
+ fprintf(stderr,
+ "Unable to store '%s/bindings.xml': %s\n", usr_cfgdir,
+ strerror(errno));
+ return 1;
+ }
+ if (len == INT_MAX)
+ {
+ fprintf(stderr, "Unable to store '%s/bindings.xml': "
+ "Path too log\n", usr_cfgdir);
+ return 1;
+ }
+ BINDINGS_FILE = new (std::nothrow) char[len + 1];
+ if (BINDINGS_FILE == NULL)
+ {
+ fprintf(stderr, "Insufficent memory. Execution aborted.\n");
+ return 1;
+ }
+ sprintf(BINDINGS_FILE, "%s/bindings.xml", usr_cfgdir);
if (argc > 1) {
for (int i = 1; i < argc; i++) {
if (!strncmp(argv[i], "-wnd", 4)) {
fullscreen = false;
@@ -104,11 +187,12 @@
/*
* Load & Start Game
*/
- OpenLog("debug.html");
+ tmp = String(usr_datadir).append("/debug.html");
+ OpenLog(tmp.c_str());
CGame game;
game.Execute(fullscreen, hardware_support);
game.Close();
--- savagewheels-1.6.0/src/Main.h.old 2016-04-14 21:20:27.443522441 -0700
+++ savagewheels-1.6.0/src/Main.h 2016-04-14 21:56:22.449964486 -0700
@@ -35,10 +35,11 @@
#include <cstdlib>
#include <cmath>
#include <cstdarg>
#include <cassert>
#include <exception>
+#include <cerrno>
#include <ctime>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/timeb.h>
@@ -84,12 +85,10 @@
// --- version
#include "Config.h"
// --- global game defines
-#define ART_FILE "graphics/gfxdata.kdf"
-#define BINDINGS_FILE "bindings.xml"
#define LOAD_OK (-1)
#define LOAD_FAILED (0)
#define HRESULT(x) ( (x) == NULL : LOAD_OK ? LOAD_FAILED )
#define NLPTR_SURF 0 //((SDL_Surface *)NULL)
@@ -100,10 +99,16 @@
#endif
typedef std::string String;
typedef std::ostringstream OutputSStream;
+extern const char *sys_datadir;
+extern const char *usr_cfgdir;
+extern const char *usr_datadir;
+
+extern char *ART_FILE;
+extern char *BINDINGS_FILE;
//#include "pstdint.h" // portable types
#include "Utils.h"
#include "CKdf.h"
#include "CSdl.h"
#include "CSwv_module.h"
--- savagewheels-1.6.0/src/Utils.cpp.old 2016-04-15 19:28:21.757879157 -0700
+++ savagewheels-1.6.0/src/Utils.cpp 2016-04-15 19:28:28.478786779 -0700
@@ -261,11 +261,11 @@ inline String GetFormattedTime()
bool OpenLog ( const char* filename )
{
String time( GetFormattedTime() );
// open debug file
- debug_file.open ( "debug.html", std::ios::out ); //ios::ate );
+ debug_file.open ( filename, std::ios::out ); //ios::ate );
if ( ! debug_file.good() )
return false;
debug_file << "<html><head><title>Savage Wheels Log File</title></head><body><h1>Savage Wheels V" << VER_MAJ << "." << VER_MIN << " - Log File</h1>";
debug_file << "<hr/><pre>";
--- savagewheels-1.6.0/src/CGame.cpp.old 2016-04-15 20:43:37.479330001 -0700
+++ savagewheels-1.6.0/src/CGame.cpp 2016-04-15 21:04:48.044721904 -0700
@@ -116,10 +116,11 @@ void CGame::Close()
///////////////////////////////////////////////////////////////////////
bool CGame::LoadGame()
{
char buf[255];
int i = 0;
+ String tmp (sys_datadir);
AppendToLog( LOG_DASH );
AppendToLog("Loading Game...");
// global screen rect
@@ -161,11 +162,14 @@ bool CGame::LoadGame()
srand( (unsigned)SDL_GetTicks() );
UpdateSplash(); // UPDATESPLASH...
// search for vehicles
- if ( Swv.SearchAndLoad( "autos" ) != SWV_SUCCESS ) return false;
+ tmp.resize(strlen(sys_datadir));
+ tmp.append("/autos");
+ if ( Swv.SearchAndLoad( tmp.c_str() ) != SWV_SUCCESS )
+ return false;
// check for vehicle number
if ( Swv.GetVehicles() < 4 )
{
AppendToLog( "Not enough vehicles in the /auto dir!" );
--- savagewheels-1.6.0/src/CSdl.cpp.old 2016-04-16 16:00:56.600502348 -0700
+++ savagewheels-1.6.0/src/CSdl.cpp 2016-04-16 16:01:16.152226435 -0700
@@ -1298,13 +1298,10 @@
return NULL;
#else
SDL_Surface *sdl_surf = NULL;
- char filename_buf[255];
- sprintf( filename_buf, "../%s", filename );
-
if ( ( sdl_surf = SDL_LoadBMP( filename_buf )) == NULL )
{
LOG("...failed to load graphics from : " << filename_buf );
return NULL;
}
--- savagewheels-1.6.0/src/CSounds.cpp.old 2016-04-16 16:06:43.887600441 -0700
+++ savagewheels-1.6.0/src/CSounds.cpp 2016-04-16 16:17:44.729332218 -0700
@@ -46,22 +46,39 @@
// Name: Initialize()
// Desc: Load all ingame sounds
//////////////////////////////////////////////////////////////////////
bool CSounds::Initialize( CSdl *pSdl )
{
- ASSERT( _sdl != NULL );
+ ASSERT( pSdl != NULL );
this->_sdl = pSdl;
#if defined(WITH_FMOD) || defined(WITH_SDLMIXER)
+ String tmp (sys_datadir);
-#define LOAD_SOUND( container, name, buffered ) if ( (sounds[container] = _sdl->LoadSound( name, buffered )) == -1 ) { \
- LOG( "Failed to load " << name << " ! "); \
- return false; }
+#define LOAD_SOUND( container, name, buffered) \
+ do { \
+ tmp.append("/").append(name); \
+ sounds[container] = \
+ _sdl->LoadSound( tmp.c_str(), buffered ); \
+ if ( sounds[container] == -1 ) { \
+ LOG( "Failed to load " << name << " ! " ); \
+ return false; \
+ } \
+ tmp.resize(strlen(sys_datadir)); \
+ } while(0)
-#define LOAD_MUSIC( container, name ) if ( (music[container] = _sdl->LoadSound( name, false, true )) == -1 ) { \
- LOG( "Failed to load music " << name << " ! "); \
- return false; }
+#define LOAD_MUSIC( container, name) \
+ do { \
+ tmp.append("/").append(name); \
+ music[container] = \
+ _sdl->LoadSound( tmp.c_str(), false, true ); \
+ if ( music[container] == -1 ) { \
+ LOG( "Failed to load music " << name << " ! " ); \
+ return false; \
+ } \
+ tmp.resize(strlen(sys_datadir)); \
+ } while(0)
LOAD_SOUND( SND_CRASHLIGHT1, "sound/crash3.wav", true );
LOAD_SOUND( SND_CRASHLIGHT2, "sound/crash2.wav", true );
LOAD_SOUND( SND_CRASHLIGHT3, "sound/crash1.wav", true );
LOAD_SOUND( SND_EXPLOSION1, "sound/exp.wav", true );
--- savagewheels-1.6.0/src/CSwv_module.cpp.old 2016-04-16 20:58:04.366973388 -0700
+++ savagewheels-1.6.0/src/CSwv_module.cpp 2016-04-16 20:58:13.026851358 -0700
@@ -204,12 +204,10 @@ int CSwv_module::Load( char *filename, S
// DBG("pos: " << swv_file->pfiles[i].pos
// << " size (KB): " << swv_file->pfiles[i].length
// << " name: " << swv_file->pfiles[i].filename);
// }
- // set module filename
- sprintf( swv_file->filename, "%s", filename );
if ( fp != NULL )
fclose( fp );
return SWV_SUCCESS;
--- savagewheels-1.6.0/src/CSdl.cpp.old 2016-04-16 21:02:07.680544534 -0700
+++ savagewheels-1.6.0/src/CSdl.cpp 2016-04-16 21:06:59.400432874 -0700
@@ -1336,12 +1336,25 @@ SDL_Surface* CSdl::LoadBitmap( const cha
SDL_Surface* CSdl::LoadBitmap( const char *filename, int32_t file_offset, Uint32 file_size, Uint32 color_key, Uint16 alpha_value )
{
SDL_Surface *sdl_surf = NULL; // temp surface
FILE *fp = NULL; // file pointer
SDL_RWops *sdl_rw = NULL; // sdl_read_write_operations
+ String tmp;
- if ( ( fp = fopen( filename, "rb")) == NULL )
+#ifdef LINUX_BUILD
+ if ( filename[0] != '/' )
+ {
+ tmp = String(sys_datadir).append("/autos/").append(filename);
+ }
+ else
+ {
+ tmp = String(filename);
+ }
+#else
+ tmp = String(filename);
+#endif
+ if ( ( fp = fopen( tmp.c_str(), "rb")) == NULL )
{
LOG("...failed to open file : " << filename );
return NULL;
}
--- savagewheels-1.6.0/src/CMainMenu.cpp.old 2016-04-16 22:13:23.442523534 -0700
+++ savagewheels-1.6.0/src/CMainMenu.cpp 2016-04-16 22:13:17.701605381 -0700
@@ -1121,12 +1121,13 @@ void CMainMenu::SaveSettings()
if ( _game == NULL )
return;
FILE *fp = NULL;
char header[3] = { 'S', 'W', 'P' };
+ String strPref(String(usr_cfgdir) + "/pref");
- if ( ( fp = fopen( "pref", "wb" ) ) == NULL )
+ if ( ( fp = fopen( strPref.c_str(), "wb" ) ) == NULL )
{
AppendToLog( "Error writing to /pref file !" );
return;
}
--- savagewheels-1.6.0/src/CMainMenu.cpp.old 2016-04-17 07:38:09.417653268 -0700
+++ savagewheels-1.6.0/src/CMainMenu.cpp 2016-04-17 07:38:24.277437113 -0700
@@ -1167,12 +1168,13 @@ void CMainMenu::SaveSettings()
void CMainMenu::LoadSettings()
{
FILE *fp = NULL;
char header[3];
bool success = true;
+ String strPref(String(usr_cfgdir) + "/pref");
- if ( ( fp = fopen( "pref", "rb" ) ) == NULL )
+ if ( ( fp = fopen( strPref.c_str(), "wb" ) ) == NULL )
{
AppendToLog( "Error opening /pref file !" );
success = false;
}
The following is savagewheels.in. I believe it should actually serve as an update / replacement for run.sh, but I chose not to clobber that file in these patches.
#!/bin/sh
export SAVAGEWHEELS_SYS_DATADIR="${SAVAGEWHEELS_SYS_DATADIR-@CMAKE_INSTALL_DATADIR@}"
export SAVAGEWHEELS_LIBEXECDIR="${SAVAGEWHEELS_LIBEXECDIR-@CMAKE_INSTALL_LIBEXECDIR@}"
export SAVAGEWHEELS_USR_CONFDIR="${SAVAGEWHEELS_USR_CONFDIR-${HOME}/.config/savagewheels}"
export SAVAGEWHEELS_USR_DATADIR="${SAVAGEWHEELS_USR_DATADIR-${HOME}/.local/share/savagewheels}"
if [ ! -d ${SAVAGEWHEELS_USR_CONFDIR} ]; then
if [ -e ${SAVAGEWHEELS_USR_CONFDIR} ]; then
printf "${SAVAGEWHEELS_USR_CONFDIR} exists but is not a directory.\n" >&2
printf " Please remove.\n" >&2
exit 1
fi
mkdir -p ${SAVAGEWHEELS_USR_CONFDIR}
if [ $? -ne 0 ]; then
printf "Failed to create ${SAVAGEWHEELS_USR_CONFDIR}\n" >&2
exit 1
fi
fi
if [ ! -d ${SAVAGEWHEELS_USR_DATADIR} ]; then
if [ -e ${SAVAGEWHEELS_USR_DATADIR} ]; then
printf "${SAVAGEWHEELS_USR_DATADIR} exists but is not a directory.\n" >&2
printf " Please remove.\n" >&2
exit 1
fi
mkdir -p ${SAVAGEWHEELS_USR_DATADIR}
if [ $? -ne 0 ]; then
printf "Failed to create ${SAVAGEWHEELS_USR_DATADIR}\n" >&2
exit 1
fi
fi
if [ ! -e ${SAVAGEWHEELS_USR_CONFDIR}/bindings.xml ]; then
cp ${SAVAGEWHEELS_SYS_DATADIR}/bindings.xml ${SAVAGEWHEELS_USR_CONFDIR}
if [ $? -ne 0 ]; then
printf "Failed to create ${SAVAGEWHEELS_USR_CONFDIR}/bindings.xml\n" >&2
exit 1
fi
fi
exec ${SAVAGEWHEELS_LIBEXECDIR}/savagewheels "$@"
Currently the Linux version of the game is distributed in a tar.gz package which does not contain any SDL .so files. The executable tries to locate those in /usr/lib on start. A user that does not have these installed would not be able to start the game. Default (tested-stable) SDL .so should be included in the archive.
What steps will reproduce the problem?
What is the expected output? What do you see instead?
The cars get stuck after a few collisions. Cannot move at all. The only possible exit is to wait for self-destruct or initiate self-destruct manually.
Fails to build when running ./build.sh on Debian 8.1 system.
libsdl-mixer1.2 is installed, though it doesn't seem like it gets found.
Traceback:
Cleaning up old files ...
make: *** No rule to make target 'clean'. Stop.
Cleanup done.
Building package ...
mkdir: missing operand
Try 'mkdir --help' for more information.
-- The C compiler identification is GNU 4.9.2
-- The CXX compiler identification is GNU 4.9.2
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Looking for include file pthread.h
-- Looking for include file pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - not found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE
-- Found SDL: /usr/lib/x86_64-linux-gnu/libSDLmain.a;/usr/lib/x86_64-linux-gnu/libSDL.so;-lpthread (found version "1.2.15")
CMake Error at /usr/share/cmake-3.0/Modules/FindPackageHandleStandardArgs.cmake:136 (message):
Could NOT find SDL_mixer (missing: SDL_MIXER_LIBRARIES
SDL_MIXER_INCLUDE_DIRS)
Call Stack (most recent call first):
/usr/share/cmake-3.0/Modules/FindPackageHandleStandardArgs.cmake:343 (_FPHSA_FAILURE_MESSAGE)
/usr/share/cmake-3.0/Modules/FindSDL_mixer.cmake:99 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:180 (find_package)
-- Configuring incomplete, errors occurred!
See also "/home/jmilne/savagewheels/release/CMakeFiles/CMakeOutput.log".
See also "/home/jmilne/savagewheels/release/CMakeFiles/CMakeError.log".
make: *** No targets specified and no makefile found. Stop.
CPack Error: CPack generator not specified
Build done.
You can find the game packages in /home/jmilne/savagewheels/release. Enjoy :)
The game is currently started via the savagewheels executable, which would spawn an error if the libfmod.so library is not present in /usr/local/lib. To fix this the game should be started by a shell script which sets the LD_LIBRARY_PATH environment variable to point to the installation folder of the game, where the libfmod.so file is contained.
The same may solve the problem for the SDL .so libraries as well.
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TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.