Comments (5)
Okay, I did a pretty thorough review of the replay code and it seems like using
Main will never work as it currently is.
I thought about editing Main to make a replay task instead of a basic task but
then I noticed the Replay file and so decided that it was good for the purpose.
To get it to work, I made some changes mostly getting visualization from the
command line instead of the replay.
I'm also curious about the GlobalOptions.isVisulization which seems to be used
to open and close the level in ReplayTask. No better way?
Original comment by [email protected]
on 27 Oct 2010 at 8:41
Attachments:
from marioai.
Sorry, but we have not updated the documentation yet. To replay recorded file
you should use class Replay like this:
java ch.idsia.scenarios.Replay <replay_file>
We'll update documentation soon! Thanks you!
Original comment by [email protected]
on 27 Oct 2010 at 11:09
- Changed state: Invalid
- Added labels: Priority-High, Type-Task
- Removed labels: Priority-Medium, Type-Defect
from marioai.
Issue 6 has been merged into this issue.
Original comment by [email protected]
on 27 Oct 2010 at 11:12
from marioai.
Yeah, I realized a bit later that the intention was probably to use Replay.
The current way is fair though it does lead to another error which I'll open a
new issue for.
Thanks.
Original comment by [email protected]
on 27 Oct 2010 at 11:34
from marioai.
Thanks! Waiting for your response!
Original comment by [email protected]
on 27 Oct 2010 at 11:36
from marioai.
Related Issues (18)
- Incorrect comparison in LevelScene.getEnemyFloatPos() HOT 3
- LevelSceneTest: testGetSerializedLevelSceneObservationZ fails HOT 4
- MarioAIBenchmarkTest fail due to conversion to intS HOT 3
- evaluateSubmission in LearningEvaluation doesn't use learningAgent to run simulations HOT 6
- Replays cause a null pointer exception HOT 2
- Running a replay on a file with visibility turned off causes a bug. HOT 2
- Max values in evaluation info are nonsensical HOT 3
- Level Generation is not consistent between certain runs using the same environment. HOT 11
- Recorder doesn't use level.lvl when run the normal way HOT 2
- LearningEvaluation usage of setArgs ambiguous HOT 5
- -server option missing for TCP HOT 6
- getLevelSceneZ returns 19 x 19 grid HOT 5
- testScaredShooty G10RK5 and GW10G10 fail HOT 3
- Current Unit Test Failures HOT 2
- build.xml is not portable
- getintermediateReward
- Documentation
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