Comments (6)
I think maybe you don't even need getAgent if you continue to pass in
learningAgent to evaluateSubmission like you do now.
Original comment by [email protected]
on 27 Oct 2010 at 3:38
from marioai.
Here's my suggested patch which seems to be working:
Original comment by [email protected]
on 27 Oct 2010 at 3:50
Attachments:
from marioai.
Something's still wrong. I'm investigating.
Original comment by [email protected]
on 27 Oct 2010 at 4:22
from marioai.
The thing that was still wrong was not actually wrong just different. It seems
like the LearningEvaluation is being moved to a new format so I'm not sure if
various complaints hold too much water yet.
Original comment by [email protected]
on 27 Oct 2010 at 9:32
from marioai.
Thanks you for your response! Your patch was very useful! But problem solved in
a different way.
Original comment by [email protected]
on 27 Oct 2010 at 12:05
- Changed state: Accepted
- Added labels: Priority-High
- Removed labels: Priority-Medium
from marioai.
This issue was closed by revision r613.
Original comment by [email protected]
on 27 Oct 2010 at 12:06
- Changed state: Fixed
from marioai.
Related Issues (18)
- Incorrect comparison in LevelScene.getEnemyFloatPos() HOT 3
- LevelSceneTest: testGetSerializedLevelSceneObservationZ fails HOT 4
- MarioAIBenchmarkTest fail due to conversion to intS HOT 3
- Replays cause a null pointer exception HOT 5
- Replays cause a null pointer exception HOT 2
- Running a replay on a file with visibility turned off causes a bug. HOT 2
- Max values in evaluation info are nonsensical HOT 3
- Level Generation is not consistent between certain runs using the same environment. HOT 11
- Recorder doesn't use level.lvl when run the normal way HOT 2
- LearningEvaluation usage of setArgs ambiguous HOT 5
- -server option missing for TCP HOT 6
- getLevelSceneZ returns 19 x 19 grid HOT 5
- testScaredShooty G10RK5 and GW10G10 fail HOT 3
- Current Unit Test Failures HOT 2
- build.xml is not portable
- getintermediateReward
- Documentation
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