It is render plugin for DGLE. DGLE alredy has it own support for OpenGL but it restricted by version 2.1. A plugin allows initialize DGLE under latest OpenGL 4.5 context.
Clone and build DGLE. Navigate to directory where DGLE root is located. Type
git clone https://github.com/k-payl/GL3XRender
Folder structure now are:
.../DGLE/
.../GL3XRender/
Now open Visual Studio solution GL3XRender.sln and build GL3XRender project. It build GL3XRender.dll to DGLE/bin/windows/plugins/ directory. Now you can use any example from DGLE repository or some of my test.
- src - main codebase.
- _utils - now it only constains shader generator.
- _test - examples for testing functionality.