jvbrandaom / sanicball Goto Github PK
View Code? Open in Web Editor NEW3D game developed for Computer Graphics class at UFSCar
3D game developed for Computer Graphics class at UFSCar
Find a way of raycasting the chase camera backwards so that it won't go through terrain.
Get textures for:
A start game UI
Game end should be a physics trigger zone that listen to physics collisions with sanic.
When sanic touches the trigger, the game should classify sanic (or end -> single player).
Game start should merely be a 'node' that sets sanic start translation (if multiplayer, we will use to spawn all sanics).
Simple connect and echo position protocol.
Player connect -> server adds player.
server broadcasts player -> clients that are not the player add the player.
Player stream position + running state -> server apply position and running state.
Server receives position and broadcasts -> players receive position apply with running state.
Player drops/disconnects -> server broadcasts disconnection
server broadcast disconnection -> players remove player sanic ball.
Server and players will have a hashmap that points to the player object:
playerID (unique and provided by spidermonkey) -> player object
The files attatched for v1.4.2 are actually v1.4.1
Get models to add to the map evironment.
Also in:
http://opengameart.org/
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