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sanicball's Introduction

Zanic

A 3D game developed with Unity3D for a Computer Graphics assignment at UFSCar (Universidade Federal de São Carlos). This game was inspired by Sanicball

sanicball's People

Contributors

lucasmontec avatar jvbrandaom avatar rafesilver avatar

Stargazers

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Watchers

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Forkers

lucasmontec

sanicball's Issues

Grab textures

Get textures for:

  • ~4 sanic balls (good quality textures)
  • ~6 terrain paints (dirt, grass, bricks, concrete, metal...)
  • particles (just for the racing particle)

http://opengameart.org/

Game UI

A start game UI

  • Sanic logo
  • Singleplayer (play button)
  • Multiplayer (ip + player name + join button)
  • Host (Start host button)

Multiplayer

Simple connect and echo position protocol.

Player connect -> server adds player.
server broadcasts player -> clients that are not the player add the player.

Player stream position + running state -> server apply position and running state.
Server receives position and broadcasts -> players receive position apply with running state.

Player drops/disconnects -> server broadcasts disconnection
server broadcast disconnection -> players remove player sanic ball.

Server and players will have a hashmap that points to the player object:
playerID (unique and provided by spidermonkey) -> player object

Create games start and end

Game end should be a physics trigger zone that listen to physics collisions with sanic.
When sanic touches the trigger, the game should classify sanic (or end -> single player).

Game start should merely be a 'node' that sets sanic start translation (if multiplayer, we will use to spawn all sanics).

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