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C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.

License: Apache License 2.0

C# 97.26% Shell 1.13% Batchfile 0.01% HTML 0.05% Dockerfile 0.23% C++ 1.33%
archisteamfarm automation c-sharp cli cli-app crowdin csharp dotnet hacktoberfest linux steam steam-account steam-api steam-cards steam-client steam-games steam-network steambot steamkit2 valve

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archisteamfarm's Issues

Invalid passwords on many accounts

Hey, I added a lot of my accounts to ASF yesterday and was farming perfectly all night.
Today I restarted ASF and a lot of invalid passwords appeared at console. I've checked .xml files, passwords are okay. Successfully entered web site with those credentials. 2FA is enabled and I and get the code from "broken" account.
65

So now I can only login with half of my accounts (40/80).

Add option to config, so bots never disconnect

I tried to figure out why I´m having problems connecting a lot of bots (over 25). It looks like all bots that are limited (5$-Limitation) disconnect automatically and for some reason unlimited accounts also disconnects. Why don´t disconnect? You can farm cards with limited accounts too, but you can´t get an API-Key for limited accounts until you added 5$/5€. Also I figured out that you can connect more then 25 accounts by checking that there is no corrupt sentry-file. Maybe the missing API-Key is the reason for disconnects? I just saw bots coming online and disconnect after some time. (10 seconds) All at once.

Edit: Now I figured out the bot can´t read the badge-page without the API-Key - so you can´t farm cards on limited accounts. :/

bot is renamed to [unassigned]

I'm not sure why my bot is renamed to [unassigned].

I found my bot has login problem in Archi window.
So I stop it and try login manually on Steam client and Steam say about "too many login attempt".
Then I view on bot profile url, I found name is changed without my config.

After that about 2hr. I can login completely and rename it to normal.

FYI:
My bot use Steam Guard by email and I'm pretty sure it's not hacked.
I use minimal config that no element of SteamNickname.

You can see name here.
http://steamcommunity.com/id/iFantz7E/namehistory/

Invent auto-update

With more and more releases being released quite frequently, especially "hotfix releases" such as 1.2.1, it's crucial to implement some kind of auto-update, because I'm annoyed myself when I need to update my ASF on server.

Definitely this option should be switchable, also the implementation might be rather hard, for now I think I'll just include ASF.exe and do an exe replace only.

Big wishlist, probably I'll get down to this when I get annoyed enough.

Invitations to groups

Auto-accept invitations to groups (From master-account)
Option: Automatically join to groups that joined master-account

@JustArchi : "SteamKit doesn't provide me with option to detect who invited bot to what clan, not going to happen until I find out the way."

Question about API key

Hello, sorry i can find yours email. I have a question about option "SteamApiKey". Can I use one API key (e.g. from master account) or i must spend $5 for each bot and get its own?

Stop spamming the Steam-Servers (change Interval)

Theres one more reason why bots can´t connect > the interval for connecting your different bots is to low. Steam completely blocks access to their servers for some time if you spam 3 logons in just 1 second. I tried to login with Steam-Client after running ASF and get an error, that my login-attempt failed. (login-credentials definitely correct)

Some accounts stuck after farm is finished.

I'm using modified version with all commits up to 48a1cf1.
Some (but not all) accounts are stuck with repeating message Waiting for reaction...
I attached part of a log, you can see the problem after 4:44. It continues for hours, I truncated the file.
asf.txt
Probably caused by some problems with steam connection, but it continues even after steam problems are gone (botname2 reconnected).
After this happened those "stuck" accounts seems offline in steam, ignore "!stop " commands, and even after !exit command asf still on, showing Waiting for reaction... messages.

Command line options

Access to bots' commands with command line options with output in console. For example:

#ASF.exe --status
Currently 1 bots are running
#ASF.exe --bot chicken_1  --redeem ITSS-OMEC-DKEY
Status: OK | Items: [79309, GabeN: The Final Decision]

Add option for idling behavior

Example:
Screen from IdleMaster

  • Idle each game individually
  • Idle games simultaneously up to 2 hours, then individually
  • Idle games with more than 2 hours individually, then simultaneously

Support for Bot->Master trades

Master->Bot trades already work quite good, when I'm bored I might want to add also Bot->Master trades.

It's however much more complex. For now I think I'll handle that in OnFarmingFinished callback, but I'm still not sure how hard (or easy) it will be to actually reverse-engineer whole steam part.

Big wishlist, I'm not sure if I find time and willings to do all of that.

Accepting trades

Please, add ability to manually accept trades(for each bot separetely and all of them). It would be really useful.

Only unlimited accounts join group-chat

  • all Slaves are members of the group
  • tested with 10 slaves
  • all Slaves are logged into Steam correctly
  • all Slaves are farming a game
  • only 1 Slave is connected to master-group

ASF reconnect loop

Usual log looks like this:

12/22/2015 10:47:39 AM [*] INFO: Start() <spoilbot2> Starting...
12/22/2015 10:47:44 AM [*] INFO: OnDisconnected() <spoilbot2> Disconnected from Steam, reconnecting...
12/22/2015 10:47:44 AM [*] INFO: OnConnected() <spoilbot2> Connected to Steam!
12/22/2015 10:47:44 AM [*] INFO: OnLoggedOn() <spoilbot2> Successfully logged on!
12/22/2015 10:47:46 AM [*] INFO: Init() <spoilbot2> Logging in to ISteamUserAuth...
12/22/2015 10:47:46 AM [*] INFO: Init() <spoilbot2> Success!
12/22/2015 10:47:47 AM [*] INFO: StartFarming() <spoilbot2> Checking possibility to farm...
12/22/2015 10:47:49 AM [*] INFO: OnDisconnected() <spoilbot2> Disconnected from Steam, reconnecting...
12/22/2015 10:47:49 AM [*] INFO: StopFarming() <spoilbot2> Sending signal to stop farming
12/22/2015 10:47:49 AM [*] INFO: StopFarming() <spoilbot2> Waiting for reaction...
12/22/2015 10:47:49 AM [*] INFO: OnConnected() <spoilbot2> Connected to Steam!
12/22/2015 10:47:49 AM [*] INFO: OnLoggedOn() <spoilbot2> Successfully logged on!
12/22/2015 10:47:50 AM [*] INFO: Init() <spoilbot2> Logging in to ISteamUserAuth...
12/22/2015 10:47:50 AM [*] INFO: StopFarming() <spoilbot2> Farming stopped!
12/22/2015 10:47:50 AM [*] INFO: Init() <spoilbot2> Success!
12/22/2015 10:47:50 AM [*] INFO: StartFarming() <spoilbot2> Checking possibility to farm...
12/22/2015 10:47:55 AM [*] INFO: OnDisconnected() <spoilbot2> Disconnected from Steam, reconnecting...

This issue happened to @Ryzhehvost as well as other people (KnSYS).

I can't reproduce it and I can't think of any explanation why it would happen to one account on very rare basis. It doesn't make sense to me for now.

I suspect it might be because of the PlayGames() request sent during the check, even if that doesn't make any sense, perhaps for some reason it makes Steam send Disconnect, so ASF tries to reconnect and so on.

I suggest everybody who notices that issue to update to latest pre-release and try hard to reproduce the bug, only if nobody succeeds after 2-3 days I will assume that this is the reason, because there is literally no way for me to check - random bugs with absolutely no logic are the worst ones.

Send command to bot for farming by AppID

Is it possible to sent command to bot for farming specific game?

Such as send "!farm 227300" to my bots.
So I will can craft a badge for specific game faster.

Problem: I have 10 bots and each bots often farm different games.

Thanks.

Bot exits when steam network has problems.

So, when steam network has some kind of problems, accounts handled by bot lose connection, try to reconnect, unable to do it, bot believes all accounts is offline, and shut down. This is inconvenient, because I have bot on my server, and every time this happens I need to login and re-start bot manually. Would be nice if bot detect, was accounts disconnected because of "ShutdownOnFarmingFinished" or because of network problems, and don't shutdown in later case, just keep trying to reconnect. This way, after steam problems solved, bot-handled accounts would go online again.

Wrong error-message (Incorrect password)

  • Example: 3 groups of 10 different bots
  • connecting the first group and everything is fine, I can type in SteamGuard-Code and so on
  • exit ASF
  • connecting the second group and some slaves have connection problems but I can get them to work
  • exit ASF
  • connecting the third group and getting the error message (Invalid/Incorrect password)
  • but after some time the same accounts with the same passwords work
  • I´m not sure if this problem can be solved because it isn´t a bug of ASF nor SteamKit2 > it´s about Steam not diferentiating this specific error (to much logons?) and returns the wrong error-code

Automatically generate 2FA Auth-Codes

As a feature-request (maybe I find time to do it on my own - but the chances are low) I would like to implement sharedSecret and identitySecret into config-xml-files.

We can adapt the approach of steam_node and generate Auth-Codes automatically if 2FA is enabled. (and you will use 2FA if you don´t want to waste 3 days waiting for your items).
Source: https://github.com/DoctorMcKay/node-steam-totp

There are several ways to retrieve the sharedSecret and identitySecret, the easiest I have found is Steam DesktopAuthenticator. (use at your own risk) If you don´t encrypt your files you can find your secret Keys as Plaintext in those files and then easily add them to your config-xml.

Doesn´t looks to complicated for me and for me its the only way I see to stay fully automated w/o using a mobile-device and w/o having to wait 3 days until your trade has finished.

Problem authenticating with Steamguard on linux (Raspbian Jessie)

I'm trying to run ASF on RPi2 running on Raspbian Jessie. I installed mono-complete and it looks like it's almost functioning properly except for steamguard authentication. It works fine on my computer running Win10, but on RPi the output I get is:

28/12/2015 13:04:41 [*] INFO: Main() <Main> Archi's Steam Farm, version 1.2.3.0
28/12/2015 13:04:43 [*] INFO: Main() <example> Not starting this instance because it's disabled in config file
28/12/2015 13:04:43 [*] INFO: Main() <minimal> Not starting this instance because it's disabled in config file
28/12/2015 13:04:43 [*] INFO: Start() <acc> Starting...
28/12/2015 13:04:49 [*] INFO: OnConnected() <acc> Connected to Steam!
<acc> Please enter your 2 factor auth code from your authenticator app: FRBC6
28/12/2015 13:05:04 [*] INFO: OnDisconnected() <acc> Disconnected from Steam!
28/12/2015 13:05:04 [*] INFO: OnDisconnected() <acc> Reconnecting...
28/12/2015 13:05:05 [*] INFO: OnConnected() <acc> Connected to Steam!
28/12/2015 13:05:06 [*] INFO: OnLoggedOn() <acc> Successfully logged on!
28/12/2015 13:05:06 [*] INFO: Init() <acc> Logging in to ISteamUserAuth...
28/12/2015 13:05:09 [!] EXCEPTION: Init() <acc> Error getting response stream (Write: The authentication or decryption has failed.): SendFailure
28/12/2015 13:05:09 [*] INFO: Stop() <acc> Stopping...
28/12/2015 13:05:09 [*] INFO: OnDisconnected() <acc> Disconnected from Steam!
28/12/2015 13:05:09 [*] INFO: Start() <acc> Starting...

Is there a way to find what is the issue? Is there any other dependency needed outside of mono-complete that would prevent authenticating with Steam?

Bot Starting issues

Hello, and sorry I'm not sure this is actually a bug, maybe it's just me not doing it properly, like a syntax problem.
Stopping a given bot by typing !stop works well, I don't know if specific main group or any (other) connected bot private chat !stop < BOT > exists or works. My problem is for (re)starting a bot:
(Note: the form breaks my < > formatting so I had to change slightly your start BOT syntax, just remove the spaces)

I've read the instructions for starting the bots : !start < BOT > so I tried for instance "!start 1 Name" (for instance where 1 Name.xml, 2 Name.xml, 3 Name.xml, etc... are my bots XML files, the numbers and space are for easier sorting) but the bot didn't start. Should I have typed !start <1 Name> or <1 Name.xml> ?
I've also tried !start ActualBotNameInSteam but it didn't work either.
I suppose I have to type these commands in the main chat window, the bot being disconnected not being physically present in the chat. I guess sending this command to another bot via its private chat window (while this feature, if it isn't implemented yet, could be useful) won't work either/at all?

Also, about Master to Bot trading, for this function to work: is it mandatory for the Master to have a defined Steam API key? In other terms, I didn't want to add it to the master's XML, for let's say security reasons, unless it's absolutely needed, especially regarding unsollicited trading or else, but maybe it's required?
By the way the Master has an XML "Master" steam id defined to itself... I suppose like the rest of the bots this master one wasn't supposed to be kept at "null"?)

PS: Merry Christmas :)

Trade confirmations

And the last one (I hope).
Does steam mobile trade confirmation work? Wiki page says it's automatic, just tested with no luck.

Implement inter-process communication

I am thinking of some kind of named pipe, which would allow third-party process to communicate with ASF, such as executing functions and other calls.

This is a big big wishlist, probably I'll get down to this only when I have nothing to add anymore, as ASF is supposed to be as transparent as possible and everything apart from redeeming keys is an extra.

Farming wont work

Hello,

I setup bot properly. After first successful start all account online but half of them only idle in games remaining accounts are online bot not in the game. I try and send them trade offer they accept it but chat command wont work. When I restart bot only few account idle in games other just online and again trade work but chat command wont. I run 0.5 version on windows 7. Any idea or advice?

ReconnectIfNeeded() throttling

Meet some strange problem, one of the bot is stuck in repeated ReconnectIfNeeded().
Here is a partial log:partial_log.txt
I think it's somehow connected to this 503 error there. Of course botname1 appears as offline all this time.
At the end of a file near 01.01.2016 21:16:34 you can see my attempt to stop the stuck bot. botname2 stopped successfully, but stuck botname1 is still in the loop. After restart of asf bot connected without problems.
Because of this 503 error I hope this is not very common problem, but if this would happen again I'll inform you.

Maybe bot should re-start farm if farming is stuck?

Just to discuss it separately from issue #16.

As @Haoose pointed, it'll skip to the next game, and assume that currently farming game is 100% farmed. It's nice to note that it's only temporary, so as I said, on next CardsFarmer module restart (e.g. triggered by steam disconnect, or cd-key activation), bot will recheck if assumption is proper, and if needed, farm the same ID further. It's a mechanism which tries to detect that cards don't drop for some reason (steam-related).

Maybe it would be better not skip the game, but re-start farming instead? I've met the problem of game stuck for 10+ hours, and I solved it either by restarting bot with !stop and !start, or by giving a !farm command. Why not make this process automatical, and maybe even decrease timeout to 5 hours (no big deal if bot is really still farming, it would just continue after restart.)

SteamGuard-Code Input (empty)

To avoid problems with SteamGuard I would recommend to jump to next step if you put in empty SteamGuard-Code (just press enter) and abort logon-attempt or retry later. Sometimes I didn´t got any SteamGuard-Mail for no reason and then I had to press enter and the empty code been send to steam. I think this also counts as failed login-attempt and can cause being blocked by steam. Here I just want to lower the risk of being banned for an hour or more.

Additionally w/o checking it - remove of all whitespace-characters (trim) SG-Code-Input. Most of the time I copy SG-Codes theres a space at the end of the string and I have to remove it by myself. But maybe Steam removes this whitespace by themselves - dunno.

Command to farm exact app

Uhm... You may need to farm some exact app to receive cards, but bot will farm all the shit in A-Z order, including all the freebies given out everywhere.

I just want an ability to override order and say bot to farm something I need to be farmed :)

Mad invalid password reconnects

I have this problem for a few days right now. So basicaly, when I start asf bots are entering steam with no problem, but after about 50 bots some accounts just go berserk and try to reconnect every second with Invalid password. Manual stop does not help. I guess it has something to do with captcha but this bot just won't stop.
Maybe it's kinda related to #46 ?

23.12.2015 11:54:33 [] INFO: OnConnected() Connected to Steam!
23.12.2015 11:54:34 [!] WARNING: OnLoggedOn() Unable to login to Steam: InvalidPassword
23.12.2015 11:54:34 [
] INFO: OnLoggedOn() Will retry after 25 minutes...
23.12.2015 11:54:34 [] INFO: OnDisconnected() Disconnected from Steam!
23.12.2015 11:54:34 [
] INFO: OnDisconnected() Reconnecting...
23.12.2015 11:54:34 [] INFO: OnConnected() Connected to Steam!
23.12.2015 11:54:35 [!] WARNING: OnLoggedOn() Unable to login to Steam: InvalidPassword
23.12.2015 11:54:35 [
] INFO: OnLoggedOn() Will retry after 25 minutes...
23.12.2015 11:54:35 [] INFO: OnDisconnected() Disconnected from Steam!
23.12.2015 11:54:35 [
] INFO: OnDisconnected() Reconnecting...
23.12.2015 11:54:35 [] INFO: OnConnected() Connected to Steam!
23.12.2015 11:54:35 [
] INFO: OnConnected() Connected to Steam!
23.12.2015 11:54:35 [!] WARNING: OnLoggedOn() Unable to login to Steam: InvalidPassword
23.12.2015 11:54:35 [] INFO: OnLoggedOn() Will retry after 25 minutes...
23.12.2015 11:54:35 [
] INFO: OnDisconnected() Disconnected from Steam!
23.12.2015 11:54:35 [] INFO: OnDisconnected() Reconnecting...
23.12.2015 11:54:36 [!] WARNING: OnLoggedOn() Unable to login to Steam: InvalidPassword
23.12.2015 11:54:36 [
] INFO: OnLoggedOn() Will retry after 25 minutes...
23.12.2015 11:54:36 [] INFO: OnDisconnected() Disconnected from Steam!
23.12.2015 11:54:36 [
] INFO: OnDisconnected() Reconnecting...
23.12.2015 11:54:37 [] INFO: OnConnected() Connected to Steam!
23.12.2015 11:54:37 [!] WARNING: OnLoggedOn() Unable to login to Steam: InvalidPassword
23.12.2015 11:54:37 [
] INFO: OnLoggedOn() Will retry after 25 minutes...
23.12.2015 11:54:37 [] INFO: OnDisconnected() Disconnected from Steam!
23.12.2015 11:54:37 [
] INFO: OnDisconnected() Reconnecting...
23.12.2015 11:54:38 [*] INFO: OnConnected() Connected to Steam!

Can't use main account in v1.0

Hey, Archi. Main account doesn't work for me with ver 1.0, it kicks me out of steam client. But it still works well with ver 0.9.1.

Asking for SG-Code multiple times

  • 10 slaves w/o sentry-files are given
  • all of them connected, everything is fine
  • put in SG-Codes for every account
  • leave some accounts blank for which I didn´t got a mail
  • sometimes the same code for the same account has to be re-entered later

// Edit: Looks like SG-Codes expired (happens with to many slaves) - Closing

getting unknown error

i have 1 alt. account i want to use with asf for 2fa, after enabling 2fa in config, new machine login code, sms code, write down Rxxxx code, press enter and get unknown error, trying running asf and error again
screenshot of error in 2nd run: http://mahadi.noip.me/ss/1450048793-Z.png

1 have 4 file in the config folder, .auth, .key, .bin and .xml

also want to give info, if you lost your Rxxxx code, you can reset your steam guard auth from here
https://help.steampowered.com/#HelpWithLoginInfo?nav=authenticator
**Warning: your account will get reset and get new device status all over your device

EDIT:
i know the problem, in config on steam parental i put wrong code, instead of 9956 i put 9965, and because of that asf throw fatal error. how about show error message if you put wrong parental code, i think steam give feedback if parental code is wrong

Investigate possibility to log in as main account

Background:
Accidentally I found out today that I no longer receive EResult.LogonSessionReplaced when I'm using my account both on PC through steam client and in ASF at the same time, both on the same machine.

This is interesting because either Valve changed it very recently, or it was non-intended.

What we know so far:

  • For major portion of users, it's possible to use ASF and Steam Client for the same account, on same PC, and at the same time.
  • Some (unlucky) users are actually still not possible to do so, and they're getting LogonSessionReplaced in OnLoggedOff event. If we found out a reason for that, perhaps I could implement something that could fix that as well.

Please let us know if you find anything interesting regarding that thing. If it works good for you, if it doesn't, and if it doesn't, if you have any ideas why.

SMS code skip when adding 2fa

So when I was adding my account and activating 2fa I've noticed that sometimes ASF (or steam) can enable 2fa without actually entering sms code. And it would be great if not one thing it doesn't show revocation code either. Because of that I have to turn off 2fa on accounts that skipped sms confirmation and turn on 2fa again. I don't know why it is happening. I usually add 10 accounts at once so I have to enter a lot of codes but sms code part just doesn't show sometimes.

transfer cards

Sorry buddy, I can not see. The first day of using the bot.

It would be great if you could! transfer of command from all accounts on the main card account. and that would account of Major also took transfer sharing himself with all donors to account.

Automatically distribute already owned games to other bots

Big wishlist. It's possible to try to activate keys on other bots when one account fails with "AlreadyOwned". This would result in a need to send key only once and automatically activate on "some" bot.

Drawbacks to consider:

  • Steam is strict regarding failed key activations, and "AlreadyOwned" counts. Perhaps it's essential to add some sort of games owned detection prior to trying to not lock out the bots?
  • Definitely switchable property, not everyone might like to activate sent cd-key to some other bot.

As I said, big wishlist, probably won't be considered for a while, but leaving it here so I don't forget.

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