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gl-engine's Issues

unable to control the object on macOS

Hi, I managed built this old repo on brand new macOS.
but I got something not fully right, could u help me a little bit?

image

the background scene can not fully show.

And I can not orbit the object using mouse.

And my Mac doesn't support shader higher than 410, can u help fix it?

Possibilities to integrate this engine into mobile native code

I would be interested if there is a way to integrate this c++ engine into a mobile application. Let's assume we have an Android Application which provides access to C++ via the Java Native Interface, from the point of c++ code that should be no problem, but is OpenGLES 3.0 sufficient for it?

I am not experienced on the field of graphics coding, and wanted to get an overview about the possibilities before diving into the deep.

Don't store position in gbuffer

It's a common technique but if you pass the inverse world-view-projection matrix, you can sample your depth buffer and reconstruct position from it using the matrix. This will save significantly on your gbuffer size and improve performance as well, take a look at my project on here Neothyne to see how I go about that. Otherwise your engine looks nice, keep up the good work ;-)

Change 50 fps limit

Hi, can you tell me what part of your code is limiting the framerate to 50 fps. Whatever option i disable/enable it stays the same.
It seems like some framerate value from imgui is used for display, i dont see any place where this max fps value is set explicitly.

Thanks for your time.

BTW i like how everything is well organized in the glengine.cpp file, it makes things so much more simple to learn.

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