joshuasenouf / gl-engine Goto Github PK
View Code? Open in Web Editor NEWRendering Engine using C++ and OpenGL
License: MIT License
Rendering Engine using C++ and OpenGL
License: MIT License
I would be interested if there is a way to integrate this c++ engine into a mobile application. Let's assume we have an Android Application which provides access to C++ via the Java Native Interface, from the point of c++ code that should be no problem, but is OpenGLES 3.0 sufficient for it?
I am not experienced on the field of graphics coding, and wanted to get an overview about the possibilities before diving into the deep.
It's a common technique but if you pass the inverse world-view-projection matrix, you can sample your depth buffer and reconstruct position from it using the matrix. This will save significantly on your gbuffer size and improve performance as well, take a look at my project on here Neothyne to see how I go about that. Otherwise your engine looks nice, keep up the good work ;-)
I am trying to find a library that can "light up" my Model/Scene with a HDRI Ball Image.
Similar to this
http://adaptivesamples.com/2016/03/16/make-your-own-hdri/
Is this the library that does this?
Hi, can you tell me what part of your code is limiting the framerate to 50 fps. Whatever option i disable/enable it stays the same.
It seems like some framerate value from imgui is used for display, i dont see any place where this max fps value is set explicitly.
Thanks for your time.
BTW i like how everything is well organized in the glengine.cpp file, it makes things so much more simple to learn.
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