Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
When game is installed/uninstalled multiple times then built-in additional tasks are not added when importing game (for example additional launch options for Steam games).
Currently setup package is responsible for closing application while running update. We should close application gracefully first before running setup package in order to prevent possible "file in use" dialogs from setup.
When game is updated in DB all game properties report to UI new state even when not changed. This negatively impacts performance when editing multiple games at once.
Right now it is possible to collapse categories, but if the user changes a view the categories expand back. Specifically, the categories expand when:
The filters are switched
The application restarts
A search is performed
I would find it more convenient if the application would be able to remember the state of collapse/expand and always return to it (unless the user makes a change).
It's not quite clear where to get Steam account id required for Steam library import. Add some information to import wizard including information that account has to be public for import to work properly.
In main menu there are items with three dots at the end "Add installed games...", "Settings...", "About Playnite..." with no spaces. In game details, "More" button menu items have spaces in between three dots, "Edit . . .", "Set category . . .".
Great software, it was love at first sight. Love the UI, the auto labeling and import. Speaking of import though, it looks like Playnite only recognized games that were either on my C drive or (probably) that were listed in Windows' Add/Remove Programs. Most of my games are on a second E drive, and almost all non-GOG games are not listed in the Add/Remove Programs. For example: Rimworld (steam) is on my C, by not in Add/Remove so it didn't get imported into Playnite.
Is there something I'm missing? Or do installed games from Steam/Origin need to be added manually?
Add option to change how Steam and GOG cover are being generated. Current solution involves predefined style with provider logo to ensure that default cover aspect ration is maintained (which default images from store don't provide). This look might not be universally liked and it also might not fit selected app theme.
Firstly, thanks a lot for this software, I was looking for something like this for years now :) .
For the feature itself:
It would be really useful if the import from steam took into consideration also categories which the user created there. I have a library of 500 categorised games on steam and it took me good 5 hours to recreate the same structure in Playnite, therefore I think other users might find this useful.
If you enable sync of complete library and installed game is not in your account (in case of free weekends, betas etc.), then it will not show up in Playnite at all.
This will improve performance a lot for big libraries. Virtualization is enabled by default in .Net 4.5 (which Playnite uses), but there are things that can break it http://stackoverflow.com/a/34438244/1107424
Also virtualization is by default disabled for grouping, so we should enable it in that case.
I installed Playnite and tried to import all my games. When import started, several problems occured.
GOG did not download anything - an error emerged (which I could not copy, so I rewrote it here):
Failed to download GOG library updates: Error converting value {null} to type 'System.Int32'. Path 'products[42].updates', line 1, position 29227.
Steam did download some games, but not all of them. I have more than 600 and number in Playnite says 57. I didn't notice any error message. For info: I have only 14 games installed.
When selecting "Installed" and "Hidden" filter only "Hidden" games are visible. Is it suppose to work as logical AND and show games that are both "Installed" and "Hidden"?