Comments (1)
I used to use a global injector (along the lines of what the old oblivion script extender did) but it was unreliable and didn't work for a lot of people. This can be done as a separate app, what you have to do is start the target game and immediately suspend it, then hook its load library function so that MM's d3d9 gets loaded. The old code that did that is here: https://github.com/jmquigs/ModelMod/tree/e99016a75405066bcb0f4d813a05ff180c213013/MMLoader. Some of the old modelmod releases contain a prebuilt executable for that but I don't recall which versions, or if it hardcoded the dll it used.
I doubt I will bring this back personally however
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Related Issues (20)
- Lighting: Generate binormals/tangents correctly HOT 4
- Transform floating point parse fails on non-english locale
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- Crash after running for a few hours HOT 1
- OpenGL and Vulkan HOT 1
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- This is not an issue, its a thank you HOT 5
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