Comments (4)
It turns out blender can generate these, so I just need to export and use them.
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Thank you for the awesome work! Is there a way to update the script that fixes this for Blender 2.8x and above? I'm very much not familiar with 2.79 or python.
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This remains unfixed in all versions. I don't recall the details since it was a while ago but I believe my experimental fix in the above commit was not successful.
The blender scripts are also locked to version 2.79 at the moment. They would need to be manually ported to 2.8+. The MMObj scripts were originally based on the blender's own obj scripts, so the MMObj specific changes would need to be merged in using the updated obj scripts from 2.8+. It is probably a big job and I hate python so I don't have any plans to do it myself.
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Thank you for the reply. I stumbled through 2.79 and was able to get something workable by editing a duplicate model and using a data transfer modifier. The normals aren't perfect but they seem better than the original snapshot.
Too bad I discovered ModelMod so late. It's fun!
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Related Issues (20)
- Transform floating point parse fails on non-english locale
- Blender script installation fails HOT 1
- Poor performance in high-detail scenes
- Crash after running for a few hours HOT 1
- OpenGL and Vulkan HOT 1
- Suggestion: automatic mod to disable legendary trinket effects in GW2 HOT 5
- This is not an issue, its a thank you HOT 5
- Injector crash and other unrelated modding topics HOT 19
- Support "New World" (DX11)? HOT 5
- User Guide is out of date HOT 3
- Still able to be used? HOT 1
- Anti-cheat workaround? HOT 1
- Question / Appreciation Post HOT 57
- Where is it generated "TPLib\DirectXMesh_x64.dll" HOT 1
- Injector: support games that require a custom launcher
- Injector: support games that are installed in a non user writable directory
- Investigate CoreCLR support
- Support DX11 HOT 1
- Support 64 bit HOT 32
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