Comments (5)
I do not have any leg trinkets, so, are those the whole body "glow" effect I see on some characters? If so, have you tried using reshade? It seems like it might work better for that kind of thing. Its probably just a shader effect that is applied to the character. But if its a particle effect, those are not possible to mod because they generate a slew of tiny geometry particles of very common sizes and MM isn't equipped to handle that right now. This affects, e.g. the skin on Zodiac armor.
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I'm talking about those effects that stack on top of each other (basically 1 ball for every legendary trinket) https://www.youtube.com/watch?v=eugJGBeI7do
Should also be only visible with weapon out, but they are buged with mounts so they're everywhere.
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What is the name of that one? I can try snapshotting it in the preview window to assess the feasibility of hiding it.
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uhm it's not that simple. The preview doesn't show those effects.
Basically if you equip a legendary trinket you get a hidden boon and balls start floating around your character. Some legendary trinkets have a static effect (the bubble is always the same), other ones have a "stacking" effect, meaning that if you equip 1 (regardless of which one) you get some floaty balls, if you equip 2 you get some different floaty balls, if you equip 3 you get different floaty balls and a hge black one in the middle.
The best way to see that effect is to have a character or a friend that has all the legendary trinkets and get the 5 different effects. Or get a friend who has the 3 stacking ones and another who has the 2 non stacking ones.
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If that is what it takes to repro, it's going to make it very hard to test any kind of fix. When developing something new like this I usually need to iterate a dozen or more times. I don't think I'll be able to work on this, sorry.
From your description I still think reshade is the best bet. Basically modify the shaders to do some kind of pass-through. For the balls it could output completely transparent pixels so that they are hidden. Shaders are not my area of expertise so I don't know how difficult this will be in practice.
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