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jmquigs avatar jmquigs commented on May 23, 2024

I do not have any leg trinkets, so, are those the whole body "glow" effect I see on some characters? If so, have you tried using reshade? It seems like it might work better for that kind of thing. Its probably just a shader effect that is applied to the character. But if its a particle effect, those are not possible to mod because they generate a slew of tiny geometry particles of very common sizes and MM isn't equipped to handle that right now. This affects, e.g. the skin on Zodiac armor.

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Kidel avatar Kidel commented on May 23, 2024

I'm talking about those effects that stack on top of each other (basically 1 ball for every legendary trinket) https://www.youtube.com/watch?v=eugJGBeI7do

Should also be only visible with weapon out, but they are buged with mounts so they're everywhere.

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jmquigs avatar jmquigs commented on May 23, 2024

What is the name of that one? I can try snapshotting it in the preview window to assess the feasibility of hiding it.

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Kidel avatar Kidel commented on May 23, 2024

uhm it's not that simple. The preview doesn't show those effects.

Basically if you equip a legendary trinket you get a hidden boon and balls start floating around your character. Some legendary trinkets have a static effect (the bubble is always the same), other ones have a "stacking" effect, meaning that if you equip 1 (regardless of which one) you get some floaty balls, if you equip 2 you get some different floaty balls, if you equip 3 you get different floaty balls and a hge black one in the middle.

The best way to see that effect is to have a character or a friend that has all the legendary trinkets and get the 5 different effects. Or get a friend who has the 3 stacking ones and another who has the 2 non stacking ones.

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jmquigs avatar jmquigs commented on May 23, 2024

If that is what it takes to repro, it's going to make it very hard to test any kind of fix. When developing something new like this I usually need to iterate a dozen or more times. I don't think I'll be able to work on this, sorry.

From your description I still think reshade is the best bet. Basically modify the shaders to do some kind of pass-through. For the balls it could output completely transparent pixels so that they are hidden. Shaders are not my area of expertise so I don't know how difficult this will be in practice.

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