Code Monkey home page Code Monkey logo

buildjetsonxavierkernel's Introduction

buildJetsonXavierKernel

Deprecated

For version of L4T newere than L4T 32.6.1 please see jetson-linux-build https://github.com/jetsonhacks/jetson-linux-build

README

Scripts to help build the 4.9.253 kernel and modules onboard the Jetson AGX Xavier (L4T 32.6.1, JetPack 4.6).

Note: The kernel source version must match the version of firmware flashed on the Jetson. For example, the source for the 4.9.253 kernel here is matched with L4T 32.6.1. This kernel compiled using this source tree may not work with newer versions or older versions of L4T.

As of this writing, the "official" way to build the Jetson AGX Xavier kernel is to use a cross compiler on a Linux PC. This is an alternative which builds the kernel onboard the Jetson itself. These scripts will download the kernel source to the Jetson AGX Xavier, and then compile the kernel and selected modules. The newly compiled kernel can then be installed. The kernel sources and build objects consume ~3GB.

These scripts are for building the kernel for the 64-bit L4T 32.6.1 (Ubuntu 18.04 based) operating system on the NVIDIA Jetson AGX Xavier. The scripts should be run directly after flashing the Jetson with JetPack 4.6/L4T 32.6.1 from a host PC, or after flashing an SD card. There are six scripts:

getKernelSources.sh

Downloads the kernel sources for L4T from the NVIDIA website, decompresses them and opens a graphical editor on the .config file. Note that this also sets the .config file to the current system, and also sets the local version to the current local version, i.e., -tegra

makeKernel.sh

Please read the notes below about installing the kernel. Compiles the kernel using make. The script commands make the kernel Image file. Installing the Image file on to the system is a separate step. Note that the make is limited to the Image and modules.

The other parts of the kernel build, such as building the device tree, require that the result be 'signed' and flashed from the the NVIDIA tools on a host PC.

makeModules.sh

Compiles the modules using make and then installs them.

copyImage.sh

Please read the notes below about installing the kernel. Copies the Image file created by compiling the kernel to the /boot directory. Note that while developing you will want to be more conservative than this: You will probably want to copy the new kernel Image to a different name in the boot directory, and modify /boot/extlinux/extlinux.conf to have entry points at the old image, or the new image. This way, if things go sideways you can still boot the machine using the serial console.

You will want to make a copy of the original Image before the copy, something like:

$ cp /boot/Image $INSTALL_DIR/Image.orig
$ ./copyImage.sh
$ echo "New Image created and placed in /boot"

editConfig.sh

Edit the .config file located in /usr/src/kernel/kernel-4.9 This file must be present (from the getKernelSources.sh script) before launching the file. Note that if you change the local version, you will need to make both the kernel and modules and install them.

removeAllKernelSources.sh

Removes all of the kernel sources and compressed source files. You may want to make a backup of the files before deletion.

Notes:

Note Starting with JetPack 4.5, the kernel is now stored in QSPI-Nor flash memory. The kernel may be signed, making a kernel installed independently not work correctly. While there are workarounds, none are implemented in this repository. Copying the image may not take effect.

Make sure to update the eMMC

The copyImage.sh script copies the Image to the current device. If you are building the kernel on an external device, for example a SSD, you will probably want to copy the Image file over to the eMMC in the eMMC's /boot directory. The Jetson will usually try to boot from the eMMC before switching to a different device. Study the boot sequence of the Jetson to properly understand which Image file is being used.

Kernel notes

Here are some helpful notes for applying a new kernel for an AGX Xavier from @fmolinelli : #9 (comment) Thank you Flavio!

Release Notes

September, 2021

  • JetPack 4.6
  • L4T32.6.1
  • L4T 32.6.1

March, 2021

  • JetPack 4.5.1
  • L4T32.5.1
  • L4T 32.5.1 (JetPack 4.5.1)
  • Thank you @julian3xl for pull request!

February, 2021

  • JetPack 4.5
  • L4T32.5.0
  • L4T 32.5.0 (JetPack 4.5)

July, 2020

  • JetPack 4.4
  • L4T32.4.3
  • L4T 32.4.3 (JetPack 4.4)
  • Thank you @jabratn for pull request!

July, 2020

  • Initial release
  • vL4T32.4.1
  • L4T 32.4.1 (JetPack 4.4 DP)

License

MIT License

Copyright (c) 2017-2021 Jetsonhacks

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.