Glaceon is a 3D rendering project developed with the primary aim of deepening understanding of the fundamental components and inner workings of game engines. This project utilizes a range of libraries and tools to provide a robust environment for exploring graphics programming and game development concepts.
- Educational Focus: Primary goal is to enhance personal knowledge of game engine architecture and graphics programming.
- Practical Application: Hands-on experience with industry-standard libraries and tools.
- Skill Development: Strengthening C++ programming, graphics API usage, and memory management skills.
- 3D Rendering: Utilizes Vulkan for efficient and high-performance graphics rendering.
- Model Loading: Integrates Assimp for importing and exporting 3D model formats.
- Math Libraries: Uses GLM for mathematics needed in graphics programming.
- Logging: Employs spdlog for fast and easy logging.
- Memory Management: Incorporates Vulkan Memory Allocator for sophisticated memory handling.
- UI: Uses ImGui for immediate mode graphical user interfaces.
- Image Loading: Utilizes stb_image for image loading.
- CMake 3.22.1 or higher
- Vulkan SDK 1.3.283.0 or higher
- vcpkg for managing dependencies
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Clone the repository:
git clone https://github.com/JesterSe7en/glaceon.git cd glaceon
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Bootstrap vcpkg:
./extern/vcpkg/bootstrap-vcpkg.sh
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Install dependencies using vcpkg:
./extern/vcpkg install
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Configure and build the project with CMake:
mkdir build cd build cmake .. -DCMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake cmake --build .
- Assimp: Open Asset Import Library
- spdlog: Fast C++ logging library
- Vulkan Memory Allocator: Easy to integrate Vulkan memory allocation library
- Vulkan: Low-overhead, cross-platform 3D graphics and computing API
- GLM: Header-only C++ mathematics library for graphics software
- ImGui: Bloat-free graphical user interface library for C++
- stb: Single-file public domain libraries for C/C++
Contributions are welcome! Please fork the repository and create a pull request with your changes. I am using Google's C++ coding style so please make sure to follow that coding style.
This project is licensed under the MIT License - see the LICENSE file for details.
Special thanks to the developers of the libraries and tools used in this project.