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Glaceon

Glaceon is a 3D rendering project developed with the primary aim of deepening understanding of the fundamental components and inner workings of game engines. This project utilizes a range of libraries and tools to provide a robust environment for exploring graphics programming and game development concepts.

Key Objectives

  • Educational Focus: Primary goal is to enhance personal knowledge of game engine architecture and graphics programming.
  • Practical Application: Hands-on experience with industry-standard libraries and tools.
  • Skill Development: Strengthening C++ programming, graphics API usage, and memory management skills.

Features

  • 3D Rendering: Utilizes Vulkan for efficient and high-performance graphics rendering.
  • Model Loading: Integrates Assimp for importing and exporting 3D model formats.
  • Math Libraries: Uses GLM for mathematics needed in graphics programming.
  • Logging: Employs spdlog for fast and easy logging.
  • Memory Management: Incorporates Vulkan Memory Allocator for sophisticated memory handling.
  • UI: Uses ImGui for immediate mode graphical user interfaces.
  • Image Loading: Utilizes stb_image for image loading.

Getting Started

Prerequisites

Building the Project

  1. Clone the repository:

    git clone https://github.com/JesterSe7en/glaceon.git
    cd glaceon
  2. Bootstrap vcpkg:

     ./extern/vcpkg/bootstrap-vcpkg.sh
  3. Install dependencies using vcpkg:

    ./extern/vcpkg install
  4. Configure and build the project with CMake:

    mkdir build
    cd build
    cmake .. -DCMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake
    cmake --build .

Libraries Used

  • Assimp: Open Asset Import Library
  • spdlog: Fast C++ logging library
  • Vulkan Memory Allocator: Easy to integrate Vulkan memory allocation library
  • Vulkan: Low-overhead, cross-platform 3D graphics and computing API
  • GLM: Header-only C++ mathematics library for graphics software
  • ImGui: Bloat-free graphical user interface library for C++
  • stb: Single-file public domain libraries for C/C++

Contributing

Contributions are welcome! Please fork the repository and create a pull request with your changes. I am using Google's C++ coding style so please make sure to follow that coding style.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgements

Special thanks to the developers of the libraries and tools used in this project.

glaceon's People

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