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JaydenMaalouf avatar JaydenMaalouf commented on July 26, 2024

Ahh yep
I can compile a release for 5.4 in the next few days
I need to re-setup my build environment as Windows decided to corrupt itself during an update lol

You can technically use the 5.3 version of the binary and just recompile the plugin on project startup. Do note: recompiling might not work if you have a blueprint only project

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KeinEngelZlat avatar KeinEngelZlat commented on July 26, 2024

Okay, thanks, we'll be waiting. That is, if the project is made on blueprints, will an error always be shown? And if you create a separate project in C++, then when you add a plugin, it can be transferred to a new version of the engine?

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JaydenMaalouf avatar JaydenMaalouf commented on July 26, 2024

will an error always be shown?

Only if it's not compatible with 5.4 or if there's a compilation error (ie. missing dependencies). Otherwise it might just recompile perfectly fine

And if you create a separate project in C++, then when you add a plugin, it can be transferred to a new version of the engine?

Yes, this is generally the recommended approach if you have issues with compiling in a Blueprint only project

Otherwise if you're happy to wait, I will get the new version out as soon as possible

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JaydenMaalouf avatar JaydenMaalouf commented on July 26, 2024

@KeinEngelZlat 5.4 support is available in version 3.4.0

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KeinEngelZlat avatar KeinEngelZlat commented on July 26, 2024

@KeinEngelZlat 5.4 support is available in version 3.4.0

Thanks a lot!

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