Comments (5)
Ahh yep
I can compile a release for 5.4 in the next few days
I need to re-setup my build environment as Windows decided to corrupt itself during an update lol
You can technically use the 5.3 version of the binary and just recompile the plugin on project startup. Do note: recompiling might not work if you have a blueprint only project
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Okay, thanks, we'll be waiting. That is, if the project is made on blueprints, will an error always be shown? And if you create a separate project in C++, then when you add a plugin, it can be transferred to a new version of the engine?
from joystickplugin.
will an error always be shown?
Only if it's not compatible with 5.4 or if there's a compilation error (ie. missing dependencies). Otherwise it might just recompile perfectly fine
And if you create a separate project in C++, then when you add a plugin, it can be transferred to a new version of the engine?
Yes, this is generally the recommended approach if you have issues with compiling in a Blueprint only project
Otherwise if you're happy to wait, I will get the new version out as soon as possible
from joystickplugin.
@KeinEngelZlat 5.4 support is available in version 3.4.0
from joystickplugin.
@KeinEngelZlat 5.4 support is available in version 3.4.0
Thanks a lot!
from joystickplugin.
Related Issues (20)
- joystick values randomly doubling/tripling during runtime HOT 1
- Gyro/Accelerometer support HOT 9
- Difficulty mapping Thrustmaster HOT 3
- Does this Plugin work with enhanced input? HOT 14
- Device configuration lost if device is not connected HOT 2
- Linker Error when upgrading to 5.3 HOT 41
- Linux UE5.3.X fails to build HOT 5
- [Request] Add Android support and maintain updates in UE4. HOT 17
- SDL device name doesn't seem to appear properly on Linux, and double input registering happens with DualSense controllers. HOT 7
- Axis keeps firing HOT 5
- Joystick Axis and Buttons not working HOT 2
- FJoystickInputDevice is missing JOYSTICKPLUGIN_API. HOT 2
- Enhanced Input User Settings does not persists runtime remappings from joysticks detected using this plugin. HOT 4
- Is it possible to work with multiple devices at the same time? HOT 2
- Joystick Plugin + Enhanced Inputs key assignment error HOT 5
- UE 5.3.2 Support? HOT 1
- UE5.4.2 HOT 1
- No place to bind an axis in the Joystick Input section inside of project settings. HOT 6
- ForceFeedback not working for ue 5.4 HOT 7
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