Comments (3)
Okay, silly me, I didn't notice the flag "Use Device Name" 😅 . That fixes one issue.
But selecting key value is still not available in the project settings like this:
Is this the correct behaviour and should I instead use the Axis index?
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Okay, silly me, I didn't notice the flag "Use Device Name" 😅 . That fixes one issue.
But selecting key value is still not available in the project settings like this:
Is this the correct behaviour and should I instead use the Axis index?
Apologies for the confusion with the remapping documentation. I realised now that I have not updated it in some time
The correct process is to use the axis index now, as the key selector was from an older version of the plugin.
I'll try updating the documentation shortly!
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Thanks for the help! I was able to get it working
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Related Issues (20)
- joystick values randomly doubling/tripling during runtime HOT 1
- Gyro/Accelerometer support HOT 9
- Does this Plugin work with enhanced input? HOT 14
- Device configuration lost if device is not connected HOT 2
- Linker Error when upgrading to 5.3 HOT 41
- Linux UE5.3.X fails to build HOT 5
- [Request] Add Android support and maintain updates in UE4. HOT 17
- SDL device name doesn't seem to appear properly on Linux, and double input registering happens with DualSense controllers. HOT 7
- Axis keeps firing HOT 5
- Joystick Axis and Buttons not working HOT 2
- FJoystickInputDevice is missing JOYSTICKPLUGIN_API. HOT 2
- Enhanced Input User Settings does not persists runtime remappings from joysticks detected using this plugin. HOT 4
- Is it possible to work with multiple devices at the same time? HOT 2
- Joystick Plugin + Enhanced Inputs key assignment error HOT 5
- UE 5.3.2 Support? HOT 1
- Recompilation for UE version 5.4.2 HOT 5
- UE5.4.2 HOT 1
- No place to bind an axis in the Joystick Input section inside of project settings. HOT 6
- ForceFeedback not working for ue 5.4 HOT 7
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