Comments (2)
The biggest issue will be with the blueprint classes. I can mark them as deprecated and just have duplicate files for the time being.
from joystickplugin.
Tried the rename on my local - was actually fairly easy to reparent the existing blueprints - so no issues pushing this change.
Component name had to be changed to JoystickForceFeedback component as the name now clashes with ForceFeedbackComponent (for controllers).
from joystickplugin.
Related Issues (20)
- Linux Support
- Massive problem regarding steering wheel device index's HOT 17
- Unreal Engine 5.1 input device handler changes HOT 1
- Unable to use the plugon on linux HOT 4
- joystick values randomly doubling/tripling during runtime HOT 1
- Gyro/Accelerometer support HOT 9
- Difficulty mapping Thrustmaster HOT 3
- Does this Plugin work with enhanced input? HOT 14
- Device configuration lost if device is not connected HOT 2
- Linker Error when upgrading to 5.3 HOT 41
- Linux UE5.3.X fails to build HOT 5
- [Request] Add Android support and maintain updates in UE4. HOT 17
- SDL device name doesn't seem to appear properly on Linux, and double input registering happens with DualSense controllers. HOT 7
- Axis keeps firing HOT 5
- Joystick Axis and Buttons not working HOT 2
- FJoystickInputDevice is missing JOYSTICKPLUGIN_API. HOT 2
- Enhanced Input User Settings does not persists runtime remappings from joysticks detected using this plugin. HOT 4
- Is it possible to work with multiple devices at the same time? HOT 2
- Joystick Plugin + Enhanced Inputs key assignment error HOT 5
- UE 5.3.2 Support? HOT 1
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from joystickplugin.