Comments (2)
That's quite a while ago on far less powerful devices than the average consumer currently has. No more interesting rather than profiling the CPU usage for MikroWave (which on a dual core Galaxy wouldn't break a sweat when all possible processors in the chain were activated). Though the pitchshifter processor is quite heavy, mind you!
There are no individual benchmarks for the processors available, also keep in mind that different CPU architectures might perform differently.
Good practice would always be to test within the context of your application, as other factors outside of the engine will also come into play (your graphics rendering or background processes for instance).
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Interesting Table for device performance of pro audio.
https://juce.com/discover/stories/Mobile%20performance%20index%20
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Related Issues (20)
- Is it possible to remove effects after recorded the audio? HOT 7
- Bug with processingChain.removeProcessor(fx) HOT 2
- Error with processors HOT 2
- Is there possible to adjust the volume of latency or turn off those live voice feedback? HOT 7
- Issues with event.addToSequencer() while the sequencer is running HOT 5
- Noise While adding effects to input channel HOT 3
- App get crashed added the processor to the input channel during recording HOT 2
- App get crashed on some devices HOT 12
- Crash that seems to be about Events when no has been added/removed HOT 3
- while recording with SampleEvent and inputChannel recorded output get mismatched HOT 14
- Mic sound is very low in few devices HOT 5
- Thread issue maybe? HOT 10
- AudioRenderer.renderEvent Producing Noise HOT 6
- Is it possible to achieve stereo effect Using Single Input(mic)? HOT 2
- Is there any processor for noise reduction?
- Crashing when deleting events with the engine running HOT 1
- Is it possible to get hertz from the mic while recording? HOT 4
- volume issue with sample event HOT 2
- Multitrack audio recording HOT 1
- Remove events with sequencer playing HOT 17
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