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igorski avatar igorski commented on June 12, 2024

Well, you can't remove the reverb. So short answer is no :)

But I think you could probably could benefit from having the choice of specifying whether you want to record the input pre-mix (before the effects chain, so the raw input) or post-mix (after the effects chain, which is the current case).

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YogarajRamesh avatar YogarajRamesh commented on June 12, 2024

Thank you @igorski

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igorski avatar igorski commented on June 12, 2024

Maybe I wasn't clear with my reply πŸ˜… it's not possible now, but I will invest some time in making it possible.

I have reopened the issue just so we can keep track of it.

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YogarajRamesh avatar YogarajRamesh commented on June 12, 2024

πŸ˜€thank you so much @igorski

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igorski avatar igorski commented on June 12, 2024

This has been implemented in e0a6287

You now need to pass a boolean value to the input recording method. When true, the ProcessingChain of the input channel is omitted (you will hear the effects applied in the output, but the recorded input is completely dry). When false, this records with the effects of the input channel applied.

MWEngine.startInputRecording( outputFileName, true )

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YogarajRamesh avatar YogarajRamesh commented on June 12, 2024

Hi @igorski ,

Thank you for this feature. it works really well.

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igorski avatar igorski commented on June 12, 2024

Good to hear, it's also a nice addition the engines features so thanks for the suggestion!

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