Comments (3)
WAVs are parsed by the engine already (apart from the header its all raw PCM values that can easily be processed), there is an oversight where the block size is assumed at 16-bits instead of deriving this from the bit rate defined in the header (which ironically, is read).
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Are you looking to write your own wav parsing code? Or OS code/library and then implement?
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Addressed in #96
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Related Issues (20)
- Is it possible to remove effects after recorded the audio? HOT 7
- Bug with processingChain.removeProcessor(fx) HOT 2
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- volume issue with sample event HOT 2
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