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Hengel's Projects

procedural_terrain icon procedural_terrain

3D-mesh TransVoxel IsoSurface Extraction project for Unreal Engine. Written in C++. (WIP: NOT WORKING CURRENTLY)

procedurallandscapeue icon procedurallandscapeue

Plugin to generate landscapes and oceans from the Unreal editor shader graph. Supports collisions, assets spawning, landscape layers. UE 4.26 / 4.27 / 5.0

proceduralmapgenerator icon proceduralmapgenerator

It creates a procedural map and mesh. Included is a procedural spawner for players, enemies, and Pickups as well as a navmesh bake on awake script

process-dump icon process-dump

Windows tool for dumping malware PE files from memory back to disk for analysis.

procgen-astar icon procgen-astar

a* pathing for characters in a procedurally generated 2d grid of tiles

procgenislands icon procgenislands

Procedurally generated island explorer, made for Virtual Code Day.

profiler-snapshot-tool icon profiler-snapshot-tool

Tool to make it easier to profile the editor without having the profiler window open. To use it: Tests/Profiler/Toggle Snapshot.

progenitor icon progenitor

Progenitor - All in one data editor for Fire Emblem: Three Houses

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