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Hengel's Projects

sdfgi icon sdfgi

A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.

sdfmetaldemo icon sdfmetaldemo

A Signed Distance Bounds renderer using Apple's Metal compute pipeline

sdfont icon sdfont

Signed Distance Field Font Generator and Runtime Utility

sdfr icon sdfr

a signed distance field baker for Unity

sdkgenny icon sdkgenny

A header-only framework for generating C++ compatible SDKs

sdorica_dialog_beautify_tool icon sdorica_dialog_beautify_tool

用于将AssetStudio导出的万象物语对白txt文件美化并编码的工具,可以使用此工具批量处理对白文本内容。

sead icon sead

Decompilation of Nintendo EAD's standard library

sead-1 icon sead-1

Decompilation of sead: the standard C++ library for first-party Nintendo games

seamless-texture-generator icon seamless-texture-generator

A program for creating seamless textures and grayscale normal maps to accompany them. At the moment I am working on a brick wall texture with plenty of options.

seamoptimizer-1 icon seamoptimizer-1

A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.

seata icon seata

:fire: Seata is an easy-to-use, high-performance, open source distributed transaction solution.

seatpreview icon seatpreview

An experimental demo where a 3D perspective preview is shown for a selected seat in a cinema room.

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

seido icon seido

Visuals for Matsuura Masaya's live performance in Osaka and Tokyo.

sekirograpple icon sekirograpple

Sekiro grapple hook recreation in UE4. This grappling mechanism uses things like off-screen indicators to display grapple points, distance and angle validations against player, using an arc path to travel between points are some of them.

selinuxmodechanger icon selinuxmodechanger

Simple android app that sets SELinux into desired mode on each boot. I opensourced it because google banned such apps from Google Play. Licence is GPLv3. Enjoy!

separable-sss icon separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

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