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A Python implementation and visualization of various pathfinding and graph search algorithms.

Home Page: https://gurknathe.github.io/Pathfinding-Algorithms/

License: GNU General Public License v3.0

Python 77.93% Shell 0.30% HTML 0.31% TypeScript 21.00% CSS 0.46%
graph-algorithms pathfinding a-star-algorithm b-star beam-search bellman-ford-algorithm best-first-search bidirectional-bfs breadth-first-search depth-first-search

pathfinding-algorithms's Introduction

Ethan Krug



About Me:

  • I’m currently working on my personal website.
  • I’m currently learning more about AI, Tensorflow, and data analysis.
  • Ask me about any of my repositories, or anything work appropriate.

🛠️ Languages and Tools :

Java  React  Material UI  CSS  HTML  JavaScript  Firebase  NodeJS                       

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pathfinding-algorithms's Issues

Algorithm Explanations

Edit the explanations to be more descriptive (e.g. what is the secret search strategy of theta*)

Website

Mobile:

  • Can't enter number of cells
    - Can't remove individual cells (add a check box for removing cells).

General:
- Inputs are unwieldy. Inputs go to 0 when backspacing, and puts the new character marker before the 0 so you end up typing 50 instead of 5. still an issue on mobile

  • Implement more algorithms.
    - Button separation.
    - Button ordering.

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